War in the Pocket
I received in the mail Monday one (1) MicroSD card and one (1) DS M3 Simply card thing, allowing me to turn my DS into an even more powerful timesink than ever. Mainly I’ve been using it to play Super Robot Wars W, which is really only the second ‘true’ SRW I’ve played if you want to disregard Original Generation and its lack of crossover stories.
It’s kind of like out of control fan fiction, and if the game itself weren’t so damn fun, I’d probably laugh my ass off at the idea of a tense standoff between the Mobile Battleship Nadesico and the Jovian forces being crashed by none other than-
Okay, so it still made me laugh my ass off.
What’s kind of striking me odd is that this game is just so much easier than the OG’s, and I don’t even read that much Japanese. (Mainly, I know the game system well enough I can guess who has which buffs by their cost, and know the other menus pretty much by feel alone.) Rather than the system of upgrades I was used to where you blow money on each, individual weapon as well as the mech stats, it’s seemingly reverted to a single upgradeable firepower stat. Pilot skills are learned from found items instead of forcing you to spend hard earned battle points. And for some inexplicable reason, upgrading the main character’s mecha also affects the battleship his family is crewing. I know they combine later, though, so maybe that’s the plot excuse. Not that I’m complaining.
Starting work on the next comic chapter now that I’m satisfied with my start on the game demo- I figured if I got some of the spriting out of the way that’d be enough for a while since That’s usually the stage I get bored/discouraged with. I’ll see about a proper page for it pretty soon.
Sketch dump!
It’s a sprite-stravaganza.
Firstly, a sprite that’s not actually going in the game. I just did it for practice and sake of cuteness…
Guardian Jet Mode (the underside is completed too, but this is just the banking animation)
Guardian, 4 sides
Guardian, walking (fixed)
LAME!
The Guardian Legend Shrine seems to be out of comission. (Link included in case of spontaneous ressurection,) after a long, long hiatus, presumably due to a lack of anything to really say about an ancient video game. I have such fond memories of the site, between nice transforming Guardian anigif and when I got ahold of the guy’s AIM name and presumably annoyed him into perma-blocking me with extreme fanboyishness. The fan page was pretty cool too, if you count “Man dresses a Barbie Doll in pink felt body armor and takes digital photos of it”
as cool.
I’ll set up an official TGR page soon as sort of a teaser doomed to sporadic updating. In such news, not a whole lot. I’m still picking my way through the main character’s animation sheet to see how much patience I have for doing pixel art over extended periods. I really need to get out of the habit of making my biggest progress on the computer at work though; the only way to get files off the thing to my home is by burning a CD thanks to the thing’s busted USB ports. I’ve ‘fixed’ the walk animation I posted before somewhat, it’s still just a 3-4 frame thing, but if I focus on that I won’t get anywhere in the actual game work, ever.
I’ve also made top, bottom, and side views of the main character’s jet mode. I’m pretty proud of it. It’s “I want a model of that” cool. Technically I could start messing with a demo moving the jet around with just that and some basic enemy sprites with that.
Anyways. How you doin’?