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Renaissauce, Man.

Renaissauce, Man. published on No Comments on Renaissauce, Man.

I saw a fat kid wearing a Git R’ Done camouflage cap today, and the only thing that sprung to mind was this. When the only thing that can trump an aggravating pop culture personality is a minor Internet meme… sad. Just sad.
Went to the local Ren-fair this weekend and picked up a pewter skull chain and herbal tea, a mix probably popular among the ‘effeminate pirate’ set. After so many years going, I have to say my favorite act in the place is still Daniel, Duke of Danger, who falls somewhere between an acrobat and a stand-up comedian in terms of his performance. They seemed to tone him down just a tad this year; he didn’t make many (if any) jokes to how much booze it takes to get him up on stage to do his balancing acts. It was a good time, though I swear that fairground is the Dustiest Place On Earth.

I recently got a discounted copy of the miniatures game Heroscape, and it’s actually pretty sweet as such things go. It’s almost worth buying to cannibalize for other tabletop games, as the stackable terrain hexes are an easier, more tactile alternative to the conventional grid/hex map.
It’s also a game whose premise I enjoy thoroughly, but when it comes to the intricacies of the story and names of the key players in it, my eyes kind of glaze over.  Using the backdrop of Valhalla is like, the easiest excuse to have a crazy battle royale. Why the hell don’t more games use it?

Status Report

Status Report published on 2 Comments on Status Report

I’m sad to say I lost a lot of steam with the game project especially now that I can’t do sprite work on the work PC’s, which is where the bulk of what I had was done. It’s not been a total loss, however; the recent coloring/drawing style I’ve been employing is essentially a larger-scale version of how I had been doing the sprite artwork combined with limited painting techniques and whatnot.

Guardian Spirits is thusly; pretty unlikely to be DONE any time soon, but I still hope to have some related demo material by years’ end. It doesn’t help much that I’ve been running other game ideas through my head, but I suppose it’s all ultimately moot before my utter lack of programming skill. For example, CSS tweaking for new WordPress skins gives me a mild head-throb.

Just to sum up and possibly gauge interest in said ventures, here’s a handful of things I’ve been musing:

  • A strategy rpg featuring the Revolver Knight setting has been a pipe dream of mine for some time. Where the player can assume one of the major factions like say, GunCon or the TomaH-Tech and play out a scenario allowing them to recruit all sorts of characters and creatures.
  • The announcement of Bangai-Oh Spirits, awesome as it may be, makes me long for a more open ended mass-destruction experience, and it seems like a good premise for my nixed “KillJoy” shmup setting, wherein the player takes the role of Chloe, the Angel of Woe, who comes to earth to keep it from becoming too happy a place. Collateral damage will be a must, pain as it’d be to render… it’d be worth it to send a Ferris Wheel careening through a crowded amusement park.
  • As alluded to once before, there’s also an old-fashioned pen-and-paper mecha campaign I’ve been messing with, loosely inspired by SRW: Original Generation. The setting is pretty much complete, but my (probably ill-advised) choice of Dream Pod 9’s Silhouette System as the engine is hampering me at several turns with its obtuse construction rules. I’m attempting a retrofit wherein basic weapons are made available and more elaborate versions can be created by combining numerous Perks and enhancements; this also will be accompanied by a new set of mech-specific generation rules essentially turning the building of mecha into large-scale character creation (turning Agility into a Manuever score, etc.)

Well, this has been astronomically nerdy of me. I’d better eat some red meat or pretend to care about football now.

Pierce the Heavens… with your XXX!

Pierce the Heavens… with your XXX! published on No Comments on Pierce the Heavens… with your XXX!

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In a rare conservative gesture for me (it’s usually a Herculean feat for me not to digress into the intricacies of action figure jointing during game reviews or make an article comprised of nothing but lyrics to the Chewy Bacon Joe song, I haven’t written anything about one of the greatest anime series I’ve followed in a while, especially since I mainly watch it ‘ironically’ for review fodder (note the utter lack of anime reviews on this site and judge silently amongst yourselves.) Said anime: Gainax’s recently-concluded Tengen Toppa Gurren-Lagann. (A title which my spell checker will simply have no part of.)

As much as I love giant robot shows, I have to confess my awareness that they’re pretty formulaic. You can usually step out for a sandwich or something for the first fifteen-twenty minutes wherein ‘tension’ is built by people in a laboratory or starship bridge have a spirited chat about the monster/enemy ace/alien invaders wrecking their shit, usually followed by a five-to-ten minute brawl wherein the heroes and their robots wreck the enemy’s shit, thus proving that though violence may not be the answer, it does seem to wrap things up more efficiently than a roomful of scientists discussing the deep (or not so deep) ramifications of their ongoing struggle.

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Gurren-Lagann is a breath of fresh air in many ways- for starters, it does trot out a fairly generic cast, but rather than decompress the storyline fleshing out each and every one, they just take that you can assume their archetypes and lets the story run wild. The end result is a literally epic storyline that follows the hero, Simon, from a little kid all the way to an old man by the end. It takes most shows two or three seasons to accomplish the amount of progression this one does within 27 episodes. It’s the kind of show where if you miss an episode, you miss a lot- aside from the hot spring special (gratuitous, obligatory MALE nudity-huh!?) and clip show, there’s really no filler whatsoever, turning what would normally be a groaningly dull progression into a roller coaster ride, a feat assisted by the stylistic, fluid animation direction of Imaishi. The Big Four of the Spiral King, for example, are introduced-and dispatched neatly within two episodes of their initial attacks.

Despite the opening scene depicting a grizzled but confident space captain about to do battle with all the stars in the sky at once, things begin small, with a bleak world wherein the human race is being confined in underground villages by demi-human beastmen and their huge, cephalic mecha known as “Ganmen” (a play on words, both meaning “Face” itself, and on the English “Gunmen.”) Simon is a digger, people who use hand-cranked drills to expand the village and look for treasures. He soon crosses paths with Kamina, a charismatic and utterly unflappable older boy who heads a gang called the “Gurren-Dan” (Red Lotus Gang) and dreams of breaking through the ceiling to the fabled Surface. Simon uncovers a tiny drill which is used to power up Lagann, as Kamina dubs the large metal face they find buried in another cave. A Ganmen crashes through the ceiling, being battled by the busty, gun-toting Yoko, and eventually Simon gains enough fighting spirit to use the rather goofy-looking Lagann to destroy it- and land them in the outside world, a barren desert as far as the eye can see.

I’d really rather not ruin too much, besides to say how simply awesome this show is in scale. The Gurren-Dan grows from a tiny band of resistance fighters to a full-fledged army, and Simon in particular is the best example of growth in the series- a timid orphan at the beginning, but by the series’ end, Simon is commanding the power of multiple galaxies through Gurren-Lagann’s final evolution. The theme of revolution runs strong through this show- both literally and figuratively as it turns out that the power of the Spiral is a force that could probably pants The Force and make it march around the playground. The recurring rap (yes, rap) theme that urges “RAW! RAW! FIGHT DA POWUH!” at especially dramatic moments helps draw me in as well.

The music in this show is pretty important to the overall experience. Though not to the extent of FLCL (which sometimes I half think of as an extended music video for the Pillows). There’s a lot of orchestral, important-sounding themes in the bgm, with the more ‘urban’ theme representing the rebellious Dai-Gurren-Dan,Gurren-Lagann’s obligatory recurring rival Viral’s metal theme, and eventually the alien Anti-Spirals represented by techno music and arabesque. Toward the end, there’s a rather surprising opera remix of the main theme, that works well within the context.

Overall, if you like heroic action stories, Gurren-Lagann delivers on a near-mythic scale. ADV Films will be releasing it on DVD at some point (though there are of course, more time and cost-effective methods. Ahem! I plan to buy em when they come out.) Check it out if you get the chance.

Closing Quotes:

  • Don’t believe in yourself! Believe in me, who believes in you!
  • “Who the [obscenity of choice] do you think I am?”
  • “It’s been a long time, naked apes…”
  • “Your drill is a drill that will pierce through the heavens!”
  • “Each revolution moves us forward… THAT IS A DRILL!!”

First Impression: Soul Nomad

First Impression: Soul Nomad published on No Comments on First Impression: Soul Nomad

Moo.I’ve got a soft spot for Nippon Ichi’s strategy games, though even I kind of find the games made in the interlude between Disgaea 1&2 a bit bland, like unrelated yarns riding on the coattails of the original by mimicking the same ‘moe-Halloween’ style Harada spun into the first one’s graphics. Okay, even Disgaea 2 counted to an extent; I STILL play the first one on occasion, but put 2 on hold at the Geo-Panel themed tower.
Soul Nomad thus far is bucking that trend for me- in place of the usual Tactics gone mad setup the others favored, it offers a squad-based experience making it into some kind of Ogre Battle/Makai Kingdom mashup. It’s been a long time since I’ve bought a game of the genre and sat down to play for over three hours right out of the box, especially a grind-happy N1 game, but play on I did! More than partly because this is so far one of the least grind-happy N1 games I’ve played. I’m half sure immediately after posting this I’ll reach an impasse and need to reach level 70 trillion to pass, but not having to stop and replay a level ad nauseum in order to advance the story makes it a lot easier to actually get into the story. I can’t count how many times I forgot exactly what the hell was going on in the last cutscene after reaching a ‘stumper’ level in the other games in their line. It’s nice to have a strategy game where formation and… strategy play a role.

Inspections are sort of the Item World Du Jour this time out, and they’re not nearly as overwhelming. You can go inside your ‘rooms’ (which determine your formation as well as bonuses) and fight random battles inside them to level up your formations themselves. It’s a sight more immediately useful than unequipping your favorite sword and fighting through ten floors of dungeon before getting it back strengthened.

If it ends up sucking, I’ll let ya know, but so far, I’m digging this Soul Nomad.

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