Anyone who knows me or pays a sliver of attention during my reviews knows I have a fixation on a certain NES action RPG/shooter, which shall remain nameless aside from its initials, TGL. The more…
So, I’m thinking of redoing the battle system with the marching order mechanic I was kicking around, which will also let me give weapon types more distinct properties because I just dig the idea of…
What’s the deal with FFTA-2 displaying elemental weaknesses in words rather than numbers!? It’s in blatant disregard of how long we’ve been trained to think about Final Fantasy stats in numbers, rather than outright saying…