Crawler Update

It’s been a little while since I checked in here; I’m kind of ashamed to admit I’ve been a bit more active on Tumblr than here lately since I’ve been sort of trying to save the ‘real’ updates for this page. Anyway! As mentioned last time, I started testing out my dungeon crawler card game after a lot of stalling since I’d hyped myself up about it a lot and didn’t know what the heck I would do if my first run proved it completely unsalvageable. I’ve been kind of sharing my pitch around a bit more to see how interested some of the other people I know would be in it and was surprised to get some enthusiastic response. Imagine, people liking an idea *I* had!

Anyway, now that I’ve got my coursework for the week caught up and have time to pick at it again tomorrow. I have a pretty big overhaul idea I’d like to try, but in the meantime I may go ahead and make the original one downloadable to try (I’ve been using blank cards printed out so I could pencil in changes or make notes as I go so sadly I didn’t have anything to give someone who said they were actually headed off to a game night the next day.) Basically, since I was getting a little confused myself with there being Attack and Defense stats, then secondary ones for characters providing support, I want to see how implementing a single basic Support stat. I considered just keeping Attack and Defense added up for the whole party, but it would kind of eliminate some of the strategy in arranging parties because your total attack and defense would remain constant no matter who was doing the actual battle. Having a Support rating would be a good way to still kind of show certain character types work better on the front lines or from afar but keeping the numbers reasonable. One of my major goals is to keep things as simple as possible so there’s no need for a ton of extra items like chits, dice, and so on, though I probably will wind up including a set of counters just for simplicity’s sake. They might be a little messy but there’s something just more fun about having fake cardboard coins or blood splatters to track things with.

Stay tuned, hopefully I’ll be able to get on this pretty steady and have something playable by PAX time!

Author: 3/2

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