Chiseling A Story

I know I was all fired up about plane girls and game design and stuff, and I still am, but lately I’ve been really feeling my dragon girl Radona and thinking about what to actually do with her.

She basically came into being when I was on a big 80s fantasy anime/game kick, mostly brought on by Valis and Astalon, and I kind of just thought of her as just a random fun character to doodle when nothing else sounded good. She feels like she’d be a great character to make some sprites of and throw into GameMaker to fool around and learn the program, or otherwise exist as a prototyping assistant. She’s kind of just this upbeat, adventurous half-dragon who lives to roam around and see the world with the ‘catch’ being she’s superhumanly strong and really has no sense of danger in regards to herself.

Sometimes I think about things that would be really interesting to apply to her in a bigger picture story or something- she’s going to live a *really* long time and that kind of thing paired with nigh-indestructibility and a general lackadaisical attitude would pretty believably lead to her just being completely out of touch with general humanity in a non malevolent way, just, things like promising to come back and visit someone and only remembering to do so by the time their grandkids are all that are left, or ‘settling down’ and starting a family, repeatedly, getting bored once the kids grow up and hitting the road again to the point where any time she sees someone with dragon blood she gives them a little sniff to be sure they’re not her offspring.

For a while, a few years back, I was thinking about doing a reset of Revolver Knight using some story ideas from online roleplaying and well, generally approaching it with a better idea of how stories fucking work. A lot of the ‘rules’ from that reboot still stuck with me as good ideas and I’ve been kind of retroactively applying them to the tentative Wanderer Radona setting, along with some stuff that was intended for the Irrgarten card game. I almost wonder if it would be a good idea to redesign Radona’s gun blade into a revolver style one and just recycle the title since I’m sitting on the domain name.

I think,maybe, she’s another character that just kind of gelled for me out of traits I wish I had or feel like I’d like to have around. It’s not quite the same as like a Twitter Artist Waifu thing, but more like designing your own muse or cheerleader. Eishi has bottomless optimism, Tomcat is like a ‘cool big sis’ who acts like a goof but is low key wise and powerful, and Radona is brave, adventurous, and not tied down by anything.

Also Flanker is a little troll bitch and sometimes being pointlessly antagonistic sounds really fun! But alas, I live in a society.

Author: 3/2

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