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TTRPG and other game dev projects I pick at from time to time and never ever finish

More Guardian-age

More Guardian-age published on 3 Comments on More Guardian-age

As the return of the comic and my number one time sink nears, it’s pretty clear I will need help getting the game/demo together. As such, I’d like to see about putting together a crack team of people with nothing better to do. There’s not money involved, just some more technical minded folks than me, preferably those who like to play/work on SHMUP-style games who can help tweak things, or some people who wouldn’t mind helping with some of the enemy sprites/NPC’s, so on.

Of course, there’ll be a need for play testers, eventually. I’ll update the project page soon with some more details on hopeful features.

LAME!

LAME! published on 4 Comments on LAME!

The Guardian Legend Shrine seems to be out of comission. (Link included in case of spontaneous ressurection,) after a long, long hiatus, presumably due to a lack of anything to really say about an ancient video game. I have such fond memories of the site, between nice transforming Guardian anigif and when I got ahold of the guy’s AIM name and presumably annoyed him into perma-blocking me with extreme fanboyishness. The fan page was pretty cool too, if you count “Man dresses a Barbie Doll in pink felt body armor and takes digital photos of it”
as cool.

I’ll set up an official TGR page soon as sort of a teaser doomed to sporadic updating. In such news, not a whole lot. I’m still picking my way through the main character’s animation sheet to see how much patience I have for doing pixel art over extended periods. I really need to get out of the habit of making my biggest progress on the computer at work though; the only way to get files off the thing to my home is by burning a CD thanks to the thing’s busted USB ports. I’ve ‘fixed’ the walk animation I posted before somewhat, it’s still just a 3-4 frame thing, but if I focus on that I won’t get anywhere in the actual game work, ever.

I’ve also made top, bottom, and side views of the main character’s jet mode. I’m pretty proud of it. It’s “I want a model of that” cool. Technically I could start messing with a demo moving the jet around with just that and some basic enemy sprites with that.

Anyways. How you doin’?

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