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Miscellanous posts, shop talk.

That Magical Time Of Year

That Magical Time Of Year published on No Comments on That Magical Time Of Year

It’s Kenji’s birthday today, as if that were terribly relevant, and I intend to celebrate by polishing off the current chapter tonight with an ON-TIME COMIC. Woo.

I could have gotten more of a start, but last night I was too intent on adding Jerkcity dialogue to Megatokyo templates again. It seems to work best when you can find one where the characters are emoting. Good luck with that!

Renaissauce, Man.

Renaissauce, Man. published on No Comments on Renaissauce, Man.

I saw a fat kid wearing a Git R’ Done camouflage cap today, and the only thing that sprung to mind was this. When the only thing that can trump an aggravating pop culture personality is a minor Internet meme… sad. Just sad.
Went to the local Ren-fair this weekend and picked up a pewter skull chain and herbal tea, a mix probably popular among the ‘effeminate pirate’ set. After so many years going, I have to say my favorite act in the place is still Daniel, Duke of Danger, who falls somewhere between an acrobat and a stand-up comedian in terms of his performance. They seemed to tone him down just a tad this year; he didn’t make many (if any) jokes to how much booze it takes to get him up on stage to do his balancing acts. It was a good time, though I swear that fairground is the Dustiest Place On Earth.

I recently got a discounted copy of the miniatures game Heroscape, and it’s actually pretty sweet as such things go. It’s almost worth buying to cannibalize for other tabletop games, as the stackable terrain hexes are an easier, more tactile alternative to the conventional grid/hex map.
It’s also a game whose premise I enjoy thoroughly, but when it comes to the intricacies of the story and names of the key players in it, my eyes kind of glaze over.  Using the backdrop of Valhalla is like, the easiest excuse to have a crazy battle royale. Why the hell don’t more games use it?

Status Report

Status Report published on 2 Comments on Status Report

I’m sad to say I lost a lot of steam with the game project especially now that I can’t do sprite work on the work PC’s, which is where the bulk of what I had was done. It’s not been a total loss, however; the recent coloring/drawing style I’ve been employing is essentially a larger-scale version of how I had been doing the sprite artwork combined with limited painting techniques and whatnot.

Guardian Spirits is thusly; pretty unlikely to be DONE any time soon, but I still hope to have some related demo material by years’ end. It doesn’t help much that I’ve been running other game ideas through my head, but I suppose it’s all ultimately moot before my utter lack of programming skill. For example, CSS tweaking for new WordPress skins gives me a mild head-throb.

Just to sum up and possibly gauge interest in said ventures, here’s a handful of things I’ve been musing:

  • A strategy rpg featuring the Revolver Knight setting has been a pipe dream of mine for some time. Where the player can assume one of the major factions like say, GunCon or the TomaH-Tech and play out a scenario allowing them to recruit all sorts of characters and creatures.
  • The announcement of Bangai-Oh Spirits, awesome as it may be, makes me long for a more open ended mass-destruction experience, and it seems like a good premise for my nixed “KillJoy” shmup setting, wherein the player takes the role of Chloe, the Angel of Woe, who comes to earth to keep it from becoming too happy a place. Collateral damage will be a must, pain as it’d be to render… it’d be worth it to send a Ferris Wheel careening through a crowded amusement park.
  • As alluded to once before, there’s also an old-fashioned pen-and-paper mecha campaign I’ve been messing with, loosely inspired by SRW: Original Generation. The setting is pretty much complete, but my (probably ill-advised) choice of Dream Pod 9’s Silhouette System as the engine is hampering me at several turns with its obtuse construction rules. I’m attempting a retrofit wherein basic weapons are made available and more elaborate versions can be created by combining numerous Perks and enhancements; this also will be accompanied by a new set of mech-specific generation rules essentially turning the building of mecha into large-scale character creation (turning Agility into a Manuever score, etc.)

Well, this has been astronomically nerdy of me. I’d better eat some red meat or pretend to care about football now.

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