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Irrgarten: Pre-PAX demo release!

Irrgarten: Pre-PAX demo release! published on No Comments on Irrgarten: Pre-PAX demo release!

Click here to download the latest version.

I know it’s been a long time between updates, but I sort of overwhelmed myself trying to do everything at once, floundering and eventually scaling back to a more modest goal of getting the new card data ready, inserting the art I had ready, and revising the rulebook.

This is a pretty dramatic change from the first edition, so I’m hoping the new battle system will go over. About the only real negative feedback I got from the original draft was the Supporting system was kind of blah, and in my personal tests that was the most annoying thing to track from turn to turn. Overall, I’ve tried to rebalance the stats of monsters and characters to make it easier to get hurt and better convey the attrition factor in a dungeon crawl.

Go ahead and give it a try, if you like. If you have any feedback or suggestions, please let me know in the comments.

Let’s Talk About Mechs, Baby

Let’s Talk About Mechs, Baby published on No Comments on Let’s Talk About Mechs, Baby

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I have a funny history of sorts with the Armored Core series. Even though I love the daylights out of the games now, I actually didn’t care for it too much at first. I was kind of going through a phase where I was more into the Super Robot sub genre (like say, Voltron and Gaogaigar), and while I liked the tabletop version of Battletech, the Mechwarrior games felt too clunky and restrictive for my tastes. Basically, I went in hoping for something more “anime” and threw together something that looked “cool” but was horribly overweight and couldn’t do anything without depleting its energy meter and get shot to pieces. Years later, I found myself jonesing for more robot combat and gave Armored Core 4 a shot, but still wasn’t impressed, in this case it was more a fault of mission design than skewed expectations.Continue reading Let’s Talk About Mechs, Baby

Various Things

Various Things published on No Comments on Various Things

Facebook’s been nagging me about a lack of updates on my page lately, so I figured I was about due to make a condensed update of what’s been going on around here lately. I’m still picking at Project Irrgarten off and on, and do have the second draft rulebook done along with some dressed up card templates for the items and characters, but wound up hitting kin of a wall trying to come up with a new set of items in keeping with the idea that each should be important and valuable- i.e.; filling out the sheet with “filler” items was running against my intended goal for them in the first place. So basically, I’m in the process of trying to come up with enough “named” weapons to give all the classes stuff to play with.

I’ve already done a little bit of testing with the new battle rules using the old cards, so it’s really not been as drastic an overhaul as it sounds. The main reason I haven’t gone ahead and uploaded a new .zip for testing is I wanted to put more art assets in. I may go ahead and put a ‘rush’ update up in hopes some more people will try out the new rule set- I haven’t really had a lot of opportunities to test with other people yet, sadly, and setting up a virtual tabletop sounded a little over my head. Since one of the biggest things I did run into with a face to face test was that it was hard to tell the different sets apart when they’re face-down, I’m definitely going to make the next card set double sided.

I’m thinking that I’m going to keep the starting character set fairly modest, probably no more than 30. The rooms are really okay for the most part, but I’d like to add traps that play with the party’s marching order to the mix and maybe do something about those springboard tiles since they have a tendency to pop up consecutively (maybe I’m just a bad shuffler.)

Colorized test cards!

Colorized test cards! published on 2 Comments on Colorized test cards!

2016-03-19-testcards

Decided to see how some of my roughs and new card templates would look printed out. I think I need to find a vector alternative to Illustrator because it keeps wanting to screw up on save and tell me that my file can’t be saved because it’s already in use. I’m aware! I’m using it and don’t want to lose my work!

Much Like Tetris, The Blocks Never Come At A Convenient Time

Much Like Tetris, The Blocks Never Come At A Convenient Time published on No Comments on Much Like Tetris, The Blocks Never Come At A Convenient Time

2016-03-17-catwitch

I never seem to have energy and ideas at the same time, so I took today to try and muscle through some of my card art stuff to… mixed results. I have some temporary card backs (the room cards need a different style of back than the rest of the set so I haven’t gotten that ready) and messed with some possible character designs some more, as well as attempting a redraw of the Blue Fighter’s art to take better advantage of the space. The Fire Emblem 0 cards have a really wonderful look to them I wound up adapting into the way my character cards are laid out (I have less info to track, but moving the numbers to the bottom of the card makes the artwork’s space feel so much freer.)

2016-03-17-irrgarten

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