The King of Fighters '96
KOF
really took off with this third installment. By this point, most people
accepted Kyo as the hero and the pockets of fanboys began to exhibit
the early symptoms of fan rabies (naughty doujinshi, widespread cosplay.)
While '94 and '95 were really pretty average at best, with '96 came
a vast upgrade to the fighting system and an actual combo system.
I
also have to give '96 some bonus points for presentation. Each stage
has a special intro (ranging from the pretty dull doors opening to the
arena in the Korea level to the fake 3-d pan around the skyscraper before
the nightclub match.) Although there are a couple teams who seem to
share a location with only minor changes, the backgrounds seem fresh
and lively, and most importantly- active. Yes, for once a random street
fight between superpowered martial artists draws attention from passersby.
There are a few animated billboards in a couple levels, as well as lots
of cameo appearances. (Look close at the far right of the underground
stadium the Dream Team starts in to see Billy Kane.) Even the victory
poses and such are presented in an interesting way. At the end of the
third fight, the victorious fighter does their winpose, with a full-screen
portrait of them in that pose in the foreground. It really adds something.
The
cast saw some new blood as well as some old faces. The aforementioned
"Dream Team" was actually more like nightmare fuel in the
form of Geese Howard, Wolfgang Krauser, and Mr. Bald. Uh, Big. Mr. Big.
Kasumi Todoh from AOF 3 appears on the Ladies' Team to replace Yuri,
who was in turn replacing her father on the Kyokugen team. Vice and
Mature, formerly Rugal's secretaries, are now tagging along with Iori,
and Heidern retires from active duty, leaving his dangerous schizo foster
daughter Leona.
Actually,
KOF '96 was probably as close as the tournament ever got to being legitimately
sanctioned. The previous years were all elaborate schemes to get one
to three fighters turned into statues or something. This one was sponsored
by Chizuru Kagura, shinto priestess and power executive, as a means
to draw out Kyo and Iori to combat the awakening of the Orochi. (see
right for the long winded version.) The final fight with Chizuru akes
place in a massive stadium with lots of spectators. Then, after her
defeat, she reveals herself to be the keeper of the seal placed on the
eight-headed serpent Orochi 1800-some years ago. Since the seal was
weakening, she needed to enlist the help of the people who had defeated
Rugal, who had infused himself with-you got it- Orochi Power at the
cost of his right eye. Not being of the bloodline, however, Rugal's
power vaporized him. Then a freak windstorm devastated the stadium,
ushering in the appearance of Leopold Goenitz, Orochi's living high
priest and all around nasty guy. Cue final fight.
Even
though the ending will be drastically different with every team, the
'official' outcome involves Kyo and Iori teaming up to beat the crap
out of Goenitz after he reveals all sorts of plot things (like it wasn't
he who destroyed Leona's family, but Leona herself after he 'awakened'
her blood) and then deciding to go home instead of kill each other.
Goenitz kills himself rather than face defeat, and he punishes his two
servants Vice and Mature (turns out he's the one who had them watch
Rugal, then subsequently, Iori) by sending Iori into a beserk rage called
the Riot of Blood. They stay dead through much of the series.
So,
Goenitz dead, world saved, right? Nope. The seal is still about to collapse.
Which is a nice segue into...
The King of Fighters '97
KOF
'97 is definitely one of my favorite installments. While it might not
have the sheer number of characters as later games, the game engine
is rock solid, and customizable to an extent. The two modes of play,
Advanced and Extra are pretty much the same as the "Capcom"
and "SNK" Grooves (respectively) from the first CvS game.
In Advanced, you can store multiple power stocks, enter MAX mode to
perform super cancels and SDMs, and use the evasion roll. Advanced also
is the mode that lets you run. Extra Mode is traditional SNK style,
with the manually-charged meter, and SDMs only while you're 'in the
red.' The plus side being you can perform unlimited normal DMs. Speaking
of which, all characters now have multiple DM/SDM techniques.
One
of the drawbacks I'll get out of the way regarding KOF '97 is the soundtrack.
While some of the tracks are good, specifically the themes for key characters,
most of the time you're stuck listening to the level music, which invariably
sucks. We're talking ambient noise here. The Japan level's background
track is literally people cheering, with the announcer occasionally
shouting "THE KING OF FIGHTERS! NINETY-SEVEN!" The suckiness
of the ambient tracks is only magnified when it comes on right after
one of the special themes. But don't let shoddy sound direction keep
you away from what may be the best canon installment of KOF.
The
creatively-named New Faces team consists of band members Yashiro (skank,
Yashiro, skank!) Shermie (just skanky) and Chris (not skanky.) They
enter the tournament hoping to beat the crap out of Iori for pre-empting
one of their performances, but discover not even they knew who they
really were. And die tragically, even if you beat the game with them.
Iori himself isn't on a team, he appears as an edit-only character,
as does Shingo. Shingo Yabuki, who deserves his own paragraph.
Shingo
is SNK's reply to Ryu's Sakura. Unfortunately, instead of being a cute
bubbly schoolgirl who clumsily emulates her idol, Shingo is a rather
big schoolboy who clumsily emulates Kyo Kusanagi. He's voiced by the
one and only Takehito "Hanagata" Koyasu, who whines and yelps
pathetically while being beaten, and yelling enthusiastically with each
victory.
One
of the things you'll be bound to hear about when reading about KOF are
the Orochi characters. I touched on it before, and elaborated in the
sidebar, but '97 was like, the Orochi Game. Orochi Leona, Orochi Iori,
The New Orochi Team, and oh yeah, Orochi himself all show up in this
game. Basically, if you're not in the loop, just take the word 'Orochi'
to mean 'overpowered and mentally unstable.'
The
series of boss battles at the end are rather long, but it is one of
the most impressive sequences I can think of in a 2-D fighter. The Riot
of the Blood stage is a fight with Iori or Leona against the last battle's
background shot through a red filter with creepy music. After this,
there's a long cinema, followed by the Orochi team. They all fight you
in the middle of a magic circle that pulsates with the appropriate power
(fire for Chris, lightning for Shermie, and lots of shaking ground and
lava for Yashiro.) Finally, you battle Orochi himself in the Twilight
Zone, as he pounds you with rays of heavenly light and other fun tricks.
All
in all, a pretty satisfying little game. It's got all the plot you can
expect of a fighting game, attractive character designs for the most
part, and even a sense of humor (mostly found in secret endings gained
with certain edit teams.) The main thing the game lacks in besides music
is the artwork. The portraits between fights are simply awful.
The King of Fighters '98:
The Slugfest (aka Ultimate Dream Match Never Ends)
OK,
KOF '97 had an epic storyline that ended with a climactic battle with
Orochi. How would 1998's installment follow up on it? SNK honestly didn't
know, so they released 'The Dream Match' to buy them some time to dream
up a new story arc. (This would ultimately prove to both suck and
be good.)
KOF
'98 is a lot like '97. There are a few tweaks to the system, including
the 'advantage' system that gives an extra stock to a player after losing
a fighter. Basically, it brings together all your favorites (and the
USA Sports Team) for a out-of-continuity battle royale. The final boss
is the cheapest Rugal ever.
All
in all, KOF '98 may very well be the peak of the series. I just have
to wonder about some of the people they decided to bring back. Vice
and Mature return to Iori's side, and Takuma and Heidern return with
Saiksyu Kusanagi. But then again, the USA Sports Team comes back. Why
not the old Dream Team? I've been itching to see if Krauser's Kaiser
Wave could beat Rugal's stolen version. Instead we get Lucky, Heavy
D! and Brian again. Speaking of which, I got an email not long after
posting the last installment:
The
USA Sports Team somehow doesn't make me want to point and laugh; it
makes me want to sit and cry. There's just something strangely offensive
when somebody steals your name, bastardizes it, and slaps it onto
an object of ridicule.
-Brian Butler,
who can't play any sport worth a damn anyway.
There,
there. The USA Sports Team won't be coming back. Except for scattered
cameos.