The King of Fighters '94
It
started innocently enough, with a gimmick. Street Fighter was more successful
than any of their one-on-one tournament fighting games, so someone at
SNK got a brilliant idea: Three on three tournament fighting! It's like
a tag team battle, only without the tagging in and out, and virtually
no teamwork required. To make the deal even sweeter, they gathered up
a handful of their most popular characters, and some of their least
popular ones as well! And thus, the (new) King of Fighters began.
Anyway,
after Wolfkang Krauser kicked the bucket, the enigmatic weapons dealer
Rugal Bernstein decided it would be nifty to arrange his own KOF tournament.
Never minding the fact that the previous two who had done so had been
'killed.' In a very loose sense of the word.
The
official storyline follows Japan team captain Kyo Kusanagi and his two
teammates fighting their way through the tournament only to discover
the extent of the hosts' madness. However, with Ryo Sakazaki, Athena
Asamiya and the rest available, Kyo was kind of overshadowed despite
being about the only one the plot dealt specifically with (Rugal was
holding Kyo's father Saisyu after defeating him.)
The
battle engine was kind of primitive. It plays a lot like Samurai Shodown
with Fatal Fury-style hopping and sidesteps (the combat only takes up
one plane; the 'sidestep' moves usually just involved the player saying
'whoops!' and looking off balance for a couple frames. There was also
no real combo system. In short, it was a really good Fatal Fury with
guest stars.
One
of the major flaws with KOF '94 (besides its apparent 1995 release date)
is the fixed teams. The characters are grouped in threes, tenuously
representing various nations. But there was no mixing or matching of
fighters into custom teams, which really hurt the versus mode in particular.
Thankfully that was one of the first things that was improved in the
inevitable sequel. And eventually they dropped the whole 'nations' schtick,
probably realizing that Mai Shiranui, Yuri Sakazaki and King made for
about as convincing a Team England as Donald Rumsfield would be as a
candy striper.
Point
and laugh at the U.S.A. Sports Team. It consists of a boxer named Heavy
D!, a basketball player/karate expert named Lucky Glauber, and a lobotomized
high school jock named Brian Battler. All were loosely based off player
names from SNK sports games back in the NES days.
The King of Fighters '95
KOF
'95 is a lot like '94. I mean, a LOT like it. But with the edit team
feature and the introduction of Kyo's eternal rival Iori Yagami, the
KOF universe started to fall into place.
For
some reason, some people seem to think KOF '95 is the best of the series.
I must say that, from a completely subjective point of view, they're
wrong. Although the USA/Rivals Team presented here is pretty interesting
and provided the fans something to whine about by making Eiji Kisaragi
(from Art of Fighting) a playable character here, then sticking him
in the backgrounds from then on.
Even
though he was trying to keep it a secret (by mailing out the exact same
"R" envelopes as last year, and appearing repeatedly through
the course of the game in fairly well-lit cutscenes) Rugal is back,
and this time he's freaky! Hooray! With a new cyborg arm and
apparently another aircraft carrier, not to mention the aid of a brainwashed
Saisyu Kusanagi, he awaits you at the end of the tournament. However,
the mysterious power that allowed him to survive a self-destructing
aircraft carrier the first time around ends up flaring up and destroying
him when he gets too worked up. Kyo or whoever you happen to be is left
listening to a mysterious voice saying that he couldn't control that
power being out of 'the bloodline.'
The
plot thickens.