In case it was missed before, this week I’m only doing two pages due to holiday plans. And laziness. But mostly the former, and certainly not because of the last post being about Contra 4. Or wrapping up Trials and Tribulations. Or army-building in Disgaea PSP. And Heroscape. Look, the comics’ll get done sometime, and that’s what matters!
I’ve unlocked Contra and Super C on the first-mentioned game, and aside from nostalgia value, they’re pretty much redundant with the ‘feature.’ C4 cherry-picks layouts and enemies from both and tweaks them up to modern sprite detailing. The outing makes me enthusiastic about Guardian Spirits again, if nothing else- the game does to Contra what I wanted to do for The Guardian Legend. If there’s any real downfall to the game, it’s that there aren’t too many ‘set piece’ battles that really stand out on their own, just enhanced versions of bosses from previous games. That said, the enhancements are pretty impressive- the Base stages are rendered in full 3-D (characters remain 2-D of course) and as a result seem a little more impressive than the original stages. The second resurrects the Robo-Corpse boss from Contra III in 3-D however, as an exception to the sprite rule. (How many times can this guy shut doors on his head? You’d think he’d learn after the first time he severed it.)