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War in the Pocket

War in the Pocket published on No Comments on War in the Pocket

I received in the mail Monday one (1) MicroSD card and one (1) DS M3 Simply card thing, allowing me to turn my DS into an even more powerful timesink than ever. Mainly I’ve been using it to play Super Robot Wars W, which is really only the second ‘true’ SRW I’ve played if you want to disregard Original Generation and its lack of crossover stories.

It’s kind of like out of control fan fiction, and if the game itself weren’t so damn fun, I’d probably laugh my ass off at the idea of a tense standoff between the Mobile Battleship Nadesico and the Jovian forces being crashed by none other than-

VOOOOOLTRON!!

Okay, so it still made me laugh my ass off.

What’s kind of striking me odd is that this game is just so much easier than the OG’s, and I don’t even read that much Japanese. (Mainly, I know the game system well enough I can guess who has which buffs  by their cost, and know the other menus pretty much by feel alone.) Rather than the system of upgrades I was used to where you blow money on each, individual weapon as well as the mech stats, it’s seemingly reverted to a single upgradeable firepower stat. Pilot skills are learned from found items instead of forcing you to spend hard earned battle points. And for some inexplicable reason, upgrading the main character’s mecha also affects the battleship his family is crewing. I know they combine later, though, so maybe that’s the plot excuse. Not that I’m complaining.

Starting work on the next comic chapter now that I’m satisfied with my start on the game demo- I figured if I got some of the spriting out of the way that’d be enough for a while since That’s usually the stage I get bored/discouraged with. I’ll see about a proper page for it pretty soon.

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