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Slayers Week Masterpost

Slayers Week Masterpost published on No Comments on Slayers Week Masterpost

Another Slayers Week draws to a close on the Tumblrsphere and it was fun participating as usual. I was especially excited that my cross posts to Twitter managed to catch the eye of Rui Araizumi himself, which is extremely exciting given how much influence his style and Slayers in general influenced me.

The prompts are usually interesting and non-shipping-centric, which makes it easier for me to get creative as someone who prefers ‘cool’ to cuddly when left to my own devices. So, here we go!

Day 1 Prompt: Pokota- Not a character I’m super into or attempted to draw before, really, decided to try and give him a little of the vibe of a Sonic character being a little mascot dude as he is. I did come to like him a lot more last rewatch, though.
Day 2: Mazoku- With so many to pick from, I thought I would go for someone outside the lords/generals/priests but still recognizable, so I picked the tag team terrors of Kanzel and Mazenda from Slayers NEXT.
Day 3: Lina Inverse- I think Lina was the grand finale last time, but she gets an early appearance this time out. Lina is always fun to draw, in fact she’s basically my ‘test pattern’ whenever I get a new piece of software or hardware. Tangentially, my pal Evo sent me a new tablet, and these were all drawn on it. Funny, that!
Day 4: Supporting Character- Given so many to pick from, I decided to draw Ruma from Slayers Premium simply because I don’t think I’ve seen her get any fanart before. She’s got a cute design, I never actually noticed her cape was tattered and dirty until digging up reference pics. This and Day 7 are probably my favorites of the week.
Day 5: Sylphiel Nels Lahda- Or some spelling thereof. I don’t really have a lot to say about this one other than I had to redo her eyes because the first take made her look sly or seductive and I was going more for that gentle doe eyed look. I should also note up to here all of these images had no backgrounds because I was focused on the character art and hadn’t had time to play around much with the paint tools to make half decent backdrops.
Day 6: BroTP- Having two women as a ‘BroTP’ feels like stretching the term a bit but they always had a fun chemistry even if I prefer the main series to the specials basically any day of the week. It says something that they can literally fight against each other in a war then nonchalantly sit down and have lunch in a tavern like nothing happened. Best Frienemies.
Behind the scenes take, this one was *tough,* to be honest. I was having a Bad Anatomy Night and wound up using my Figma Body-Chan for reference photos, then scaling them to the proper heights made the proportions on the doll feel odd. I feel like I could have done better on this one, but given time constraints and working live on stream I gave it a solid “this is done.”
Day 7: Gourry Gabriev- Rounding off the week is the jellyfish brained sword prodigy himself, Gourry. Last time around I had him in an action pose, so this time I thought I’d show off his doofier side where he’s making the “Oh! I get it!” face but more than likely does not, in fact, get it.

If you’d like to check out submissions from people other than me, hit up the main blog at http://slayersweek.tumblr.com.

Well, This Was Overdue

Well, This Was Overdue published on 1 Comment on Well, This Was Overdue

Years ago, I had a handful of Game Informer magazines. I didn’t have a subscription, as much as I enjoyed it, especially the section they dedicated to oddball import titles. Of them, for some reason, possibly just due to the sheer awesomeness of the title, one particular Japanese PlayStation game stuck in my brain for years, quietly lurking until the chance came to make itself known. So, after finally remembering how to get a PS emulator to work (don’t laugh; the only time I ever used one was before I found an actual copy of Misadventures of Tron Bonne) so I could stream MegaMan Legends for RGLtv, I got the crazy idea to finally take that game for a test drive.

SPEED POWER GUNBIKE! God, just say that out loud. Doesn’t that feel great? Gunbike is actually the first game made by IntiCreates, currently one of the best developers of “new retro” style games like Blaster Master Zero, Azure Striker Gunvolt, and the later MegaMan titles. Interestingly enough, this game uses a cartoony low-poly style that kind of makes it look a little similar to Mega Man Legends at a glance. I guess they’ve just always had that kind of style. History lesson aside, I’ve found Gunbike to be seriously entertaining once the initial awkwardness of the controls was… mostly past. Make no mistake, this gem is cut rough around the edges. A fair amount of it can probably be blamed on being a pre Dual Shock PS1 title, which basicaly means a lack of precision movement and the camera is your cruel and uncaring master. Each character has a unique set of special attacks from mostly-undocumented controller inputs that aren’t… esoecially useful for the most part. But still, the core idea is gold and with some adjustment it’s a load of fun to play.

In the far-flung year of 2097, an alien race known as the Michi have invaded, and conventional weaponry is useless against them. To combat the alien threat, Gunbikes were developed as a means to combat the Michi by turning soldiers into living bullets and slam into them. I assume this is some kind of life energy/chi thing, but I can’t be sure since information on the game is surprisingly hard to come by, even on the Internets age. Most of what I know of the storyline comes from a friend giving some manual scans I found a once-over, an old IGN article that says the game “will be” released in November 1997 and Hardcore Gaming 101’s article on it. I would love to learn more about the storyline because the ending is really weird and I want to know how things escalate to the heroes flying naked though space surrounded by 2001: A Space Odyssey slabs. (Is it still a spoiler if it’s not coherent?)

Regardless of which of the three drivers you choose, the basics remain the same- Zoom around levels on a transforming super motorcycle, smashing enemies and roadblocks on your way to bosses. The bikes can transform from bike mode, to a wider-stanced Rally Mode, to Robot Mode, where your offensive powers are pretty much all based. The bike is the fastest, but taking damage in this form will fling the rider off the seat and force them to run back to it, like Excitebike. Wasting time is a Very Bad Thing in this, because your supply of “Anergy” (sic) is constantly ticking down, and depletes in chunks when you are hit by enemies as well. Since your life and timer are one and the same, the emphasis of the game is on moving as fast and efficiently as possible. Ippei is the easiest to use, a hot blooded former biker gang leader who wants to avenge his brother’s death to the Michi and also seems to really bond with his Gunbike’s computer. Ami is an artificial human created from a mix of human and Michi DNA, with some mental issues. Major Nouno rounds out the team as the ‘cool senior’ type character, at least until he loses it and turns on everyone.

So yeah, that’s been one among many sidetracks lately. Here, have a sketch dump!

 

 

SaD-25

SaD-25 published on 2 Comments on SaD-25

I guess it’s kind of been a while since I talked much here as opposed to just tossing up my sketch for the day and going to bed. I’m doing good at sticking to my goals for the most part in this exercise, though having so many places I want to share the pics has kind of meant a few nights (like last night) where I just go to the easy/automated spots like Twitter and Tumblr and save the manual 3/2 posting for the morning. So, apologies to those who look to here first for updates.

I’ll be streaming a bit on my Twitch this afternoon, the usual doodling, though I’m also in a bit of a design mood so I may try to rough out some logo ideas as well.

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