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Demo Demo Panic! Vol. 1

Demo Demo Panic! Vol. 1 published on No Comments on Demo Demo Panic! Vol. 1

A hot new series about complaining about free things

Every now and then, if my PS3 is turned on and for some reason not occupied by Fallout or BlazBlue, I like to log into the PSN Shop and see what I can get free demos of. It’s a good way to test out the latest big name ti-who am I kidding, I own a current gen console and still devote most of my interest to remakes of old stuff or indie games of varying quality. For crying out loud, you want to know what my current PC desktop is? It’s a GameBoy Micro. Well, I’m kind of pleased to say that Thexder NEO seems to carry on many design choices of the NES era. Sadly, they’re choices that probably should have died already.

So yeah. You are Thexder, I guess. In this remake of the classic that nobody I know personally has actually played, you control a transforming robot that flies around and murders aliens and other kinds of robots with his death lasers. Sounds pretty sweet, doesn’t it? You don’t even have to aim. The death lasers hate life so much they automatically lock on to the closest possible killable thing. Robots are pretty cool on their own, naturally, and transforming robots only kick it up a notch. So why did I hate the demo so much?

For starters, the game measures your life out with a simple ‘Energy’ gauge. This gauge depletes when you take hits. Duh, right? Well, they also have your weapons tapping the same source, so if you go around recklessly using your death rays, you can run your battery down to nil and kill yourself. So even though the levels are pretty wide open and you can fly about (kind of) freely, your steadily depleting life battery forces you to figure out not just the way out of the stage, but the most efficient way out. I’ve played a few dungeon crawlers and roguelikes, so I can kind of get the appeal of managing your resources for survival’s sake and pushing just a bit further on, but in those games, you have time to consider your moves, whereas in this one, you’re in control of a large hunk of metal hurtling chaotically through the air with a leaky battery. Now, you do have a shield that lessens the damage you take from enemies. It does add a bit more in your favor since you can power on your shields before taking on a cluster of enemies, and you can pick up more juice by killing them. I still kept reaching a point where I would need to blast a block to move on, then keel over dead from energy loss.

Enemies are of the classic “Ok, so what’s that thing?” stable that plagued old games, especially anything involving aliens. I guess having alien species around lowers the bar for recognizable, believable enemy designs. I recall the point where I gave up was about the time I ran into a small dark hallway patrolled by a pair of spinning, colorful dildo things that seemed pretty much invincible and ran directly at you, and lingering too long to let them pass usually lead to small, endlessly respawning ‘thingies’ coming for you.

You know what Thexder needs? A fucking extension cord. It worked in Evangelion. You could even make puzzles around ‘how the hell do I get past this section when my cord hangs up on the sofa?’

At one point I thought I had found a princess or something to rescue. She morphed into a hideous death beast and killed me for my trouble.  Women.

3/2 Goes Greek

3/2 Goes Greek published on No Comments on 3/2 Goes Greek

I’m not really sure why I do these things to myself. I just found myself thinking, completely unprovoked, about this game after years of blissfully having finally shuttered it from my mind. I was one of the kids who didn’t like Zelda II much because of its toughness, change of format, incomprehensible townsfolk, and not having the innate dullness of adulthood to make level gaining tolerable. However, being still kind of a nerd, I was really into Greek mythology for a while, especially all the bizarre monsters they came up with. So, when I was looking around Blockbuster looking for something to try I hadn’t already, this game just happened to jump at me.

Continue reading 3/2 Goes Greek

Break Time

Break Time published on No Comments on Break Time

Today, randomly, a guy asked me about my website while I was on my way out of the gym. Granted, he heard about it from my mom since he’s one of the staff who helps watch my brother, but I’ve officially been stopped on the street by someone who’s read my work. That’s pretty awesome.

It’s been a while since I posted in honor of the incineration-by-lightning of a local landmark. Work’s been a pain, but at least it’s been different kinds of pain, as I’ve been shipping around to different stores. As more and more places switch to all-digital and handle film off site, I’m actually finding myself kind of in demand as a fill-in, since so many trainees can’t work a wet lab, let alone troubleshoot or mix chemicals if need be. Haven’t really had time to game much, and I do have at least one gig I need to finish… after typing this, pretty much, and that’s why I haven’t added a new review of late. I’m hoping to get at least one new ‘feature’ style bit up a week again.

The doodle is because I got a new Wacom Bamboo for my birthday. That’s what I looked like while doing that sketch. The humidity is why my hair looks so awesome, but the drool is a Gucci product I’ve been trying out.

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