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October Surprise (i updated)

October Surprise (i updated) published on No Comments on October Surprise (i updated)
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I forgot to do a recap post for last month, though it wasn’t an especially productive one. I got a mostly finished Tabletop Sim version of Critical Heaven put together for testing, then proceeded to not do much testing. I had a few requests to use a hex map, which I honestly do like parts of but hope that the turning restriction doesn’t trip the pace of the game up. I’ve yet to put skills to the Tactics Cards, but the individual girls’ skills are there to test and once I’m satisfied with that I’ll slap that last layer of complexity on top of it all and hope it doesn’t break.

My goal is basically to keep the game fast paced and simple, but ideally with enough meat there for people to have fun with team compositions and deck builds. As with Irrgarten (god, remember that? I should finish that too), I’m doing the tabletop approach so I can put something out there while I struggle to absorb rudimentary coding lessons. That and I like the idea of a mecha musume tactics game with ‘feelies’ and I swear I don’t mean that in a bad way. (Ideally it would be cool to have miniatures, even/especially customizable ones for people to personalize squadrons with.) I plan on adding some more static pages to the site as more game stuff is presentable, so keep an eye out for that.

To recap, Critical Heaven is a short-session strategy battle game featuring Sprites, cute and powerful beings attached to AirFrames who battle for air superiority and claim to the land and resources below it. It’s inspired by the art trends of humanizing machines and programs as well as some of the weird, nichey tactical RPGs I’ve enjoyed. (Yggdra Union and Rondo of Swords were particularly big influences in how to work ‘action’ and ‘flow’ into a turn based battle.)

Since my posting’s gotten so erratic as to distrupt the monthly recap format, I’m just going to batch upload some of my recent works, stopping short of the Slayers Artober I’m participating in since that should be enough images to be a thing in its own right.

April Wrap Up

April Wrap Up published on No Comments on April Wrap Up

w o w t h i s h a s b e e n a m o n t h

As “essential” labor, I haven’t exactly had the full Quarantine Experience, but it’s been an incredibly tense and unpleasant month plagued with mental and physical health problems. Still, I mostly stuck to my daily drawings other than when I felt too sapped one evening and doubled down the following day. I’m finally on the up swing after getting in touch with my doctor and getting some actual help- seems like it was a combination of a viral nervous infection and day to day wear and tear on my neck adding up into one nasty package.

As such, there’s a lot of drawings in this batch I’m not especially happy with since I wasn’t able to focus or in a couple cases manage a straight line, but it felt like I was finishing on a good note when I ended on just a page of face practices. Hope you enjoy still, a lot of these are Critical Heaven design work as per usual since I’m really enjoying picking at this project.

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