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Randomizer Encounters and Other Twitchery

Randomizer Encounters and Other Twitchery published on No Comments on Randomizer Encounters and Other Twitchery

 

Been pretty busy the past few weeks between settling into the new place and participating in RGL stuff, but still setting aside time to draw where I can and am not spazzing out. Luckily the things I was stressing most about didn’t come to pass (owing money for repairs and junk on the old place since it was a little junky since day one and four years of single guy dwelling didn’t help it out much, and some dickery involving the utility company0 and I’ve been back in a much more productive kind of headspace. My own channel and work are doing pretty decent right now, I’m now among the first bunch of streamers invited to Affiliate status, so if anyone catches me streaming and feels like, feel free to toss a Bit tip my way. I need to do some work updating this site to better show off my projects since WordPress was originally just adopted as an easy, more streamlined way to get text posts and articles online. It’s a bit trickier to get comic page layouts and gallery updates up and going.

So, on the subject of projects, I’m still planning to do the card game and set up a proper page for it to give an overview of the rules and general setting for the sake of gathering some interest, though the thing that I’m about to start seriously picking away at is, of all things, a re-imagining of Revolver Knight! It’s a drastic overhaul, but it should be a pretty massive improvement as a story too. I could gripe about the old one for hours (though I still don’t hate it enough to just pull the whole thing down) but the chief problem with RK, IMO was I just tried to jam too many ‘cool things’ into it. It was kind of intended to be a pastiche or mashup of stuff I thought was cool in various games and anime at the time, which probably should have been a warning sign from the get-go, but it was received decently in the beginning so I ran with it. Over time though, I kind of ran out of steam and the later chapters are rushed in an effort to show off more of the world but not really afford time to flesh them out by much. One of the biggest things I think will help is focusing more on the small-level story, sticking with the characters and their homeland and how things are affecting THEM and not forcing an ‘epic’ cross country trek. I’ve been roughing out the first chapter already and may release it as a stand alone .pdf or something to see how people enjoy it to see whether to continue it or focus on something else.

On another topic, I’ve been pretty interested in game randomizers lately, though the only one I’m really playing is The Guardian Legend one, TGL Worlds. It doesn’t have a very robust set of features compared to the Zelda ones where you can toggle some features for the seed, you just insert a rom and it spits out a randomized version of it. It also doesn’t really seem to check very thoroughly that it will give you a completable version of the game. But it does do the chief thing I want and actually alter maps, vs. just shuffling item placement between chests. It does some pretty wacky stuff and tends to cluster items and rooms of a same type together, making it easy to get overpowered (and overly costly) weapons early on… or create chains of 3-4 save chambers end to end. Still, it’s a pretty cool way to breathe new life into an old game I already like, just like trying to adopt some of the tricks speedrunners use to make some of the more aggravating bosses and stuff go down all the faster.

Sketch-A-Day 016- Dee Study

Sketch-A-Day 016- Dee Study published on No Comments on Sketch-A-Day 016- Dee Study

2015-01-16-dee-chelleFun facts about Dee Chelle: Loves American action movies, and hopes to make one some day. Regards James Cameron about the same way Dixie regards Square-Enix. Her ‘icon’ is a multiplication symbol for no real reason other than to play off of Eishi and Dixie’s + and -. I can’t decide on an outfit for her like, at all. Despite referencing them as “evil twins” or “bizarro” versions of Eishi and Dixie, it’s not especially clear cut who is supposed to be the ‘stand in’ for the originals, though while writing them, she and Dixie grind each others gears the worst.

She’s also secretly my favorite to draw between the ‘devil horn’ twin-tails and exaggerated grump face. Dee is practically Dixie’s face on Eishi’s body, I guess.

Sketch-A-Day 011- OC Scribblings

Sketch-A-Day 011- OC Scribblings published on No Comments on Sketch-A-Day 011- OC Scribblings

Cont2015-01-11-gg-scribblinginued messing with SAI tonight, I dunno. I like it in a lot of ways, but there seems to be a strange input lag, or rather something of an ‘un’put lag where it doesn’t seem to know when I’ve lifted the pen until about a fraction of a second later, leading to a bunch of weird ‘hooks’ while I was inking something I wound up scrapping. Still, the ability to tweak and alter stroke thickness on the fly is great, and the stabilizing feature is less uppity than the one in Illustrator. (it seems to actively know and attempt to thwart me drawing hands in particular.) I’ll probably be practicing with it a lot while the trial is on, if I can get it down I just may buy it.

The sketch of the day is just some assorted doodles of characters who will be appearing in my upcoming comic Angel Dust: BLEED. From left to right, top to bottom, we have protagonist Gatty Ling, council-assigned BFF Beretta D’Armi, Empress Arque, Ni-cho Tanegashima, Daisy Cutter and chomping a bullet like it was a cigarette is Gatty’s future nemesis Machete. Hopefully I can nail down the rest of the classmate designs and get going soon.

 

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