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Like A Phoenix But Not As Impressive, 3/2 Lives Again

Like A Phoenix But Not As Impressive, 3/2 Lives Again published on No Comments on Like A Phoenix But Not As Impressive, 3/2 Lives Again


Howdy all, been a spell, hasn’t it?

I’m gonna try and do more frequent art streams soon, if anyone’s interested in dropping by my Twitch sometime. I’m feeling a bit better now from “stuff” before, and while I’m not probably going to be “over” it for a while, I know I have people to go to and things to take my mind off of it.

I actually started writing a new draft of my card game the other day, though I think I may have lost a chunk of my art assets and stuff. I guess it won’t hurt too much to do them over! I was pretty thoroughly demoralized after the 2nd edition tests flopped and I realized the original edition was much easier to play (fast and easy is my goal, which is kind of challenging when the project in question is ‘make a dungeon crawler that requires as little as possible other than the card deck’) Once I get something substantial together I’ll likely relaunch the project-irrgarten blog.

Comics? Not in a massive hurry, want to sharpen myself up a bit more first. I haven’t done anything more elaborate than Twitch emotes in a while. I did do some comic pages for… someone a while back but MyPaint (while great for painting) kind of stinks for page layouts and things that need to be a specific size when they’re done. I honestly may go back to scanning in penciled pages because that seemed to work best for me as far as comics.

Maybe it’s time I gave Eishi n’ Dixie something to do again…

Wiping All Out~

Wiping All Out~ published on No Comments on Wiping All Out~

2016-11-03-ether I’ve been slowly revising and testing Irrgarten lately, but mostly watching/broadcasting entirely too much gaming content on Twitch. I do hope to have a new playable demo uploaded fairly soon. I look to kind of ‘generify’ the character stats for balance’s sake and each player basically get the same overall ‘guild’ to work from with cosmetic differences. It’ll be easier to pick up and play than using a drafting system and a mess of unique characters, as much as I sorta hate giving that up. Maybe I’ll still figure out some way to have ‘advanced’ heroes you can recruit further into a game.

Been tweaking Ether’s design a bit more, especially trying to come up with a weapon that suits her. The one thing I kind of had ‘set’ from the start in designing around a Guardian Legend inspired game was having a weapon that could believably perform a variety of different attacks without like, transforming or something, so a ‘gunblade’ felt like the best pick for the main character to wield. I’d sort of like to go with a system where you can swap parts to change shot types and keep spells as special attacks for the second button. I guess the thing is I basically have two ‘split’ stories at this point (see; Radona’s perky looks), one bright and goofy and another that’s darker (Ether having to rescue her besieged homeland from a family she never knew she had) and they’re like, similar enough that doing both and pretending they’re unrelated would be strange. Oh well. GameMaker stuff is on the burner behind Irrgarten for now.

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