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Void Stranger: Touch of Grey

Void Stranger: Touch of Grey published on No Comments on Void Stranger: Touch of Grey
Void Stranger steam page graphic

System Erasure’s Zeroranger was a game that came out of nowhere and clotheslined my attention so hard I forgot what CrossCode was after years of eagerly following its development and even getting to try the demo in person. So when they announced their second game, I was incredibly stoked for it even if block puzzles aren’t exactly my favorite thing. I just had a feeling that if those guys took a swing at sokoban, they would make The Sokoban for Me.

[Disclaimer: the last one I remember really getting into was either Lolo or Amazing Tater.]

I’m happy to say that yes, Void Stranger is good! It takes a very basic set of mechanics (suck up and set down tiles, shove object) and introduces new enemies and obstacles at a pretty satisfying rate, and every so often it doles out story in surprising amounts for what it is. I feel like maybe that’s not the most positive phrasing I could give it, but I do mean it as a good thing. See, while Zeroranger had a story, it was a shmup first and weaved its story segments into two or three main dumps with a lot of visual hinting. It also did some clever little fourth wall breaks, doing a good job of teasing the player’s mind into wandering. What did this mean? What if I don’t pick up weapons? Can I get out of doing this stupid Undertale battle for fucks sake? Void Stranger does the same but has more time to unpack things and flesh its characters and story. It encourages you to take naps, or think a minute when you feel stuck. Other times, it uh, doesn’t!

It’s a difficult game to talk about without heavily spoiling things, since the cool parts are either going to give away puzzle solutions or just say what happens story wise. I’ve only gotten one of the endings so far, and it was hardly a good one so I went right back into a second run. Even just laying out “You are the caretaker of a princess presumably trying to find her” takes a little mystique out of the opening sequence of “serious woman jumps in perfectly square hole.” One of the great things is just hearing what’s gone different for other friends I’ve had playing through it, there seem to be a lot of secrets and alternate paths to see. For instance, there’s an early game obstacle someone said they got past using a sword, but they wondered how anyone could get past it if they didn’t get the sword because it’s easily missable, so I told them what I did seeing as how I didn’t get the sword!

My only real complaint is kind of a nitpick and mostly a problem when streaming, when in the Void state and stopping for a rest, the game actually closes itself when you fall asleep and needs to be relaunched. That kind of thing always hits me as ‘cute’ but not really helping my immersion or anything, especially if the game isn’t pulling some kind of fourth wall creepypasta fuckery to go with it- hold on a sec

ok yeah nothing seems especially off and if the spreadsheet data means anything I am far too peanut butter brained to interpret it. (splash.png is just the title graphic)

My only other gripe is that you can’t just change facing without taking a step, but the puzzles are designed around it, so it kind of falls into the same territory as getting mad at chess because bishops can only move diagonally. Way back when I played Knights in the Nightmare, something either dawned on me or broke inside my head and I realized it’s kind of dumb to get mad at a game for not having the same rules as another game, and when you start playing on their terms, it can be pretty fun! Or you still hate it, but you hate it for what it is. That said, yeah, it is kind of aggravating when you’re *so close* to a solution but you can’t just turn left without stepping into the bottomless void.

Apologies for keeping this one kind of vague, but Void Stranger really is something you have to try out if you have the chance. It’s only $11.99 USD normally and if Zeroranger is any indicator, you’ll probably have lots of opportunities to catch it on sale. System Erasure is 2 for 2 in my book and I’ll be eagerly awaiting to see what they do next. But what comes after shmups and puzzle games…?

OMG IS THAT A LOTUS WHAT COULD IT MEEEEEEAN

(Awkwardly) …Hi.

(Awkwardly) …Hi. published on No Comments on (Awkwardly) …Hi.

Long time no cross post again, eh? Whoops. Today I finally got around to the 100+ follower/ Affiliate status stream I’d been wanting to do for a while, raffling off quickie free sketches to chat and hanging out. I don’t have a massive following, but a pleasant one, and it was a nice way to kill the afternoon and shake off a bit of rust. I’d been neglecting my sketch goals a bit lately and I really do feel it when I pick the pen up again. But I’m feeling a lot more stoked to get back to work again. So, here’s the roundup of sketches from today.

For Drak For Richie For Kavoc For Pyrelight For Selebis For cutepiku For Huxxny For Truffle For Celdia

Also I’m finally about ready to dip my toes into the wet and sticky world of speed running.

 

Slayers Week Masterpost (also SaD Sketch Dump)

Slayers Week Masterpost (also SaD Sketch Dump) published on No Comments on Slayers Week Masterpost (also SaD Sketch Dump)

So to recap, there was a little fan event going on over at Tumblr where people would submit fanart/fiction/other along a set of themes that I rather liked because they weren’t the usual “look how cute these two are together” material that fandoms seem to be all about these days (“wouldn’t Attack on Titan be amazing if it were less about attacking titans and more about the boys kissing each other and sitting in coffee shops with nice scarves?”) I was happy to participate and managed to turn in a solid week of color works without getting lazy! (Although I did submit one drawing too early and another I postponed because the sketch was looking wonky.)

So here’s all of them in one handy post since I got more than a few Slayers fans among my followers~

Holy Crap, It Doesn’t Suck: A High Accolade

Holy Crap, It Doesn’t Suck: A High Accolade published on No Comments on Holy Crap, It Doesn’t Suck: A High Accolade

So, Shantae: Half-Genie Hero is out now to the general public, and holy shit is it everything I had hoped for. As hypey as that sounds, what I was literally “hoping for” was “more of the same with another layer of refinement.” Wayforward’s been a company I’ve enjoyed following a while now since they manage to slip out original titles that show a clear personal investment in between licensed products that they still put a good effort in where I imagine a lot of companies would be content to just cash in. Who the hell would get the license to a Harvey comic strip and think to turn it into a Metalstorm clone?

Lately I just really find myself being drawn to examples of series that genuinely improve on themselves over time. Shantae for the GBC was okay, but plagued by blind jumps and probably a few too many moves for only two buttons. Risky’s Revenge was a solid little game, though it showed some signs of ideas that didn’t get quite fleshed out (the multi-layered town and forest areas, the awkward map chiefly.) Pirate’s Curse was another solid step up, enough so that her pirate equipment was easier and more fun to use than her transformation dances to the point I was actually kinda worried about what her having her powers back ruining Half Genie Hero.

Well, luckily that’s not the case and I’m enjoying the heck out of it. It’s structured in kind of an ‘episodic’ feel with each short story netting a piece of Uncle Mimic’s latest machine to set up the final chapter with Risky inevitably swiping to nobody’s real surprise. The jokes are mostly pretty funny, the animation is gorgeous, and backtracking is made more palatable by the levels usually changing to remove the more obnoxious hazards from the first time around and changing enemy types. If you find yourself stuck in a level you can whistle for Sky to pick you up, even if it makes no sense like your being on a waterslide or in an underwater cavern polymorphed into a crab. So yeah, I’m stoked- a long-awaited crowd funded game release that’s actually really good. That’s one point for 2016.
shantaeanim

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