Skip to content

Mecha Gamers: Dad Is Finally Back From The Convenience Store

Mecha Gamers: Dad Is Finally Back From The Convenience Store published on No Comments on Mecha Gamers: Dad Is Finally Back From The Convenience Store

I’m not gonna jump the gun and act like I’m giving a ‘review’ of this so far, but I just got done playing the first handful of missions in Armored Core VI and I’m just. So. Happy. The movement feels perfectly weighty but responsive, they didn’t try to shoehorn a bunch of Soulsbornering elements into the format, it’s just a proper Armored Core after all this time! My biggest worry was that they would lose too much of the vibe of the older games, especially since V and VD (which I loved, don’t get me wrong) had such a focus on online play it kind of left the single player full of so-so missions and bullet sponge bosses. The build menu putting damage types front and center worried me a little bit since I didn’t care for the rock paper scissors damage typing, but damage types *were* always in the series with less emphasis. The new hook this time is a stagger bar, which according to friend of the site Sophie, is a Sekiro thing will take time to grow on me. I can see it becoming really annoying later on, but if it can be offset by better builds, I can’t bitch too much since a big part of the appeal to AC is when it beats you with a wooden stick and you go back to the garage to figure out the best way to hand out some anti-wood punishment. I’ll adore it if construction and adaptation go so far as to have you build around the terrain, but you seem to have a lot of airborne mobility so I kind of doubt it’ll go there. Still. Can dream.

A lot of the trailers going in had me comparing it to Daemon X Machina, at least visually. Flying robots, glowing red ‘magic rocks,’ but no, VI is definitely Armored Core.

Let’s Talk About Mechs, Baby

Let’s Talk About Mechs, Baby published on No Comments on Let’s Talk About Mechs, Baby

white_glint
I have a funny history of sorts with the Armored Core series. Even though I love the daylights out of the games now, I actually didn’t care for it too much at first. I was kind of going through a phase where I was more into the Super Robot sub genre (like say, Voltron and Gaogaigar), and while I liked the tabletop version of Battletech, the Mechwarrior games felt too clunky and restrictive for my tastes. Basically, I went in hoping for something more “anime” and threw together something that looked “cool” but was horribly overweight and couldn’t do anything without depleting its energy meter and get shot to pieces. Years later, I found myself jonesing for more robot combat and gave Armored Core 4 a shot, but still wasn’t impressed, in this case it was more a fault of mission design than skewed expectations.Continue reading Let’s Talk About Mechs, Baby

I’m Going To Gush About An Old Game, And You’re Going to Read It

I’m Going To Gush About An Old Game, And You’re Going to Read It published on No Comments on I’m Going To Gush About An Old Game, And You’re Going to Read It

At least I hope so anyway… cough, cough.

 

 

 

 

I warn people sometimes about the dangers of getting me started on Armored Core.  Possibly the hardest thing for me to not ramble on forever about is when someone actually gets interested in what I’m talking about and asks what game is the best to begin with- I mean in all honesty, most games I love to death are kind of niche, and I don’t want to turn someone off to the series on the whole by suggesting wrong. So that usually segues into a lengthy diatribe about which installment does what best, since AC (mostly) reboots itself with each numbered installment then follows it with direct sequels in the same timeline, so “Just start from the first one” isn’t the best advice.

Anyway, after digging out my collection to take a picture for a stupid Tumblr project, I got to looking at my copy of Nexus again, and even though the game itself isn’t my favorite, I love what they did with its release.

IMAG0042

In addition to the ‘real’ game, Nexus also includes a bonus disc containing remade classic missions from earlier games with more unlockable parts. And if that wasn’t enough, the bonus disc also offers alternate versions of missions, playing for the opposing force from the original, or in a harder setting.

The crazy thing is it seems to have been just thrown together “just because.” It doesn’t seem to be tied to an anniversary event or anything. It wasn’t the first game on the PS2 by a long shot, and it doesn’t advertise itself on the packaging as anything other than a chance to relive classic (mostly PS1 era) Armored Core-ness in their newly overhauled engine.

Wouldn’t it be great if more series could take a hint like this? Sure, we get HD Remaster collections sometimes, but that’s not exactly the same thing as being handed a bonus disc of pure fan service as thanks for picking up the new installment.

082-SHARPIES

082-SHARPIES published on No Comments on 082-SHARPIES

2015-03-24a

2015-03-24b

2015-03-24a 2015-03-24b 2015-03-24cHave I ever mentioned how much I love drawing in sharpie markers? I like to practice with them since there’s no guidelines, erasing, or even really build-up of tones. It’s just INK or NOT INK, and I feel like it kind of forces me to think a little more before I commit to a stroke, and when I do it’s so smooth and slidey and mmmm…

no this has nothing to do with the fumes seriously

Sketch A Day 040- INSIDE Joke, EXTENSION Parts

Sketch A Day 040- INSIDE Joke, EXTENSION Parts published on No Comments on Sketch A Day 040- INSIDE Joke, EXTENSION Parts

2015-02-09-crowI’ve been on a massive Armored Core 3 kick after a friend sold me his Vita cheap and I installed it from the PSN without bothering to transfer the saves through the PC. I’m shooting for 100% completion this time and hit 92% today! Pursuing this has taught me the importance of a lot of parts I’d never actually bothered with in other runs, like the CROW stealth extensions, ECM pods and the “cheat part,” OP-INTENSIFY.

After playing the rest of the series, sans PS1 installments, AC3 and its followups feel even more like the ‘sweet spot’ of the franchise than before. I love games where equipment has real benefits and weaknesses beyond just a steady march of incremental upgrades to make stats go up. Missions have LOADS more variety in both environment and goals, too.

(I may post something else later on if I get to doodling during Gotham, but Mondays are probably going to largely be “meh” days on here while I’m doing this daily thing since I wind down early for a power nap before the night shift.)

Primary Sidebar