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Face & Erase

Face & Erase published on 2 Comments on Face & Erase

Man, it’s been way longer than I intended between postings. Stupid life! I was supposed to write about Air Fortress weeks ago. But between my personal life, my addiction to The World Ends With You, and preparing to move out- yes, that’s right- I’ve been too distracted. That and work continuing to become more frustrating and less rewarding at a pretty steady clip, though once I muscle past the next two weeks and the ordeal of moving, I really, seriously hope to bring things more up to speed again on all fronts.

Y’know. After blasting all of the pent up tension out my pores in a Saber Marionette-like burst of sake-scented steam.

Factoid I Find Amusing: The new apartment is in a historic building, so having the windows changed would require a Congressional act. Not that I planned on making wanton structural changes to the place anyway.

Cords, Chaos, and My New Catch Phrase

Cords, Chaos, and My New Catch Phrase published on No Comments on Cords, Chaos, and My New Catch Phrase

I’ve been saying “Dear Goddy McJesus” a lot when frustrated. I’ve only said it once so far today, though, so I think I’m finally, seriously relaxing here!!1 I’ve replaced my PS2 controllers with wireless ones and find myself asking myself why the hell I didn’t do so sooner. Eager to try out the niche SRPG Chaos Wars, I threw the game in right away rather than unsealing the Pelicans from their IMPENETRABLE CLAMSHELL PRISONS and proceeded to entangle, knock things over, and run my office chair over the cord in the space of about twenty minutes. Needless to say, what followed was, and probably will be the only time that I ‘gleefully’ tore open a plastic electronics package.

As mentioned before, as I’m frankly a complete sucker for strategy RPG’s and inscrutable niche garbage, I picked up the Gamestop/EBGames ExXxCLUSIVE! title Chaos Wars, which is one of those massive crossover gimmick games that we only see once in a blue moon here. I was a little let down that it doesn’t play much like a more ‘moe’ Super Robot Wars, but that’s just speculating off the title so I won’t hold it against it. What puzzles me is that the maps are pretty obviously tile-based, yet a ‘movement ring’ a la Makai Kingdom is used instead of grid movement. In a nutshell, this means that youre given full freedom of movement that you will be using to place units within an unseen-but-largely-implied grid. You’ll even still be making the classic Disgaea ‘T’ formation for comboing since the game won’t allow players to crowd together by much.

If you get it, don’t play it in English. Seriously. I haven’t heard this caliber of voice acting since, well… probably when Manga Video was a major competitor in the anime dubbing industry. Or that black market, English dubbed Love Hina porno. (Shut up, I can’t be the only one who’s seen that.) I’m holding off my ultimate verdict on the game since I’ve barely started and I at least want to see how Beyond the Grave and Mika stack up against the cast of Spectral Force and Thousand Arms.

Vacay/Decay

Vacay/Decay published on No Comments on Vacay/Decay

I’m on vacation from work this week, and contrary to what I said on my comic page, I don’t really feel much like drawing right now. There’ll be updates, for sure, but for the time being, I’m sort of basking in not having to have any unwanted social contact (customers) and rebootifying.

If you don’t have The World Ends With You Yet- what’s your problem?

STRONG LETTER TO FOLLOW

Shooting & Polygons

Shooting & Polygons published on 1 Comment on Shooting & Polygons

Sin&Punishment: Successor of the Earth (N64 via Wii VC)
2004 Nintendo/Treasure

The Short Version: It’s kind of like a 3-D Gunstar Heroes, only Treasure is trying to be DARK this time. If you like shooting virtual bugs and don’t get motion sick, this is your game!

The Long Version: Continue reading Shooting & Polygons

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