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Demo Demo Panic- Moon Diver

Demo Demo Panic- Moon Diver published on 1 Comment on Demo Demo Panic- Moon Diver

Moon Diver... you've been... ninjas too long in the... got nothin'.

I guess if I’m going to make Demo Demo Panic into a series, it should have more than one installment. Tonight I gave another of the many PS3 demos sitting on my hard drive a whirl to see if it’s a hidden gem, or just another slapped together attempt to pander to people who miss 2D gaming.

So, basically we have here a game that’s something of a mix of Castlevania HD and Strider, featuring a handful of ninja warriors attempting to retake their homeland from an evil empire. So, let’s dive right in to Moon Diver.

One thing to say going into this is I’ve also been playing Hard Corps: Uprising, the Arc System Works take on Contra, and it is excellent. In single player. The game has some real dickish tendencies with respawn locations, and the one time I finished the game with a partner (without the PSN slowing to a crawl and disconnecting between stages) I lost all my lives to respawning over a pit during a section involving some of that wonderful missile-to-missile jumping that’s been mandatory since Contra III. One of the things the game added was a DLC character named Sayuri, a samurai chick who brings a sword to a gunfight and does amazingly well. In fact, she’s probably the easiest one to power through the game with , since her sword does massive, swift damage to everything and the charged shots pass through walls that even the Plasma charge shot doesn’t. It makes for a different game, one fun enough that I found myself wanting to play an entire Contra game melee style.

What a coincidence then, that we had a 2-D hack and slasher game show up on the PSN shortly after. Then become unavailable as soon as I heard about it thanks to that lovely little service blackout.

Really, there isn’t a whole lot to say about the demo. It gives you a tutorial style look at the first level of the game, where you mow down a lot of identical looking enemies in different colors. There are blade arm dudes, yellow, exploding blade arm dudes, wasps, and SWAT looking dudes who die in one shot, as well as some gun emplacements and lakes of poison or something to fulfill the 2-D Game Quota Of Inanimate Objects that Hate You. You can slash rapidly, charge up for a big, slow, powerful slash by holding the same button, and use special (ranged) slashes with a tap of Circle that consumes some of your MP. Interestingly, you also have automatic slashes tied to your special maneuvers- flipping up onto a platform from a hanging position, double jumping, and sliding are all accompanied by a subtle ‘blade’ effect I didn’t even notice until the tutes mentioned them. All in all, it does a remarkable job of making you a highly mobile slaughtering machine, which is just what a ninja ought to be. I do wish that the player status info stood out a little easier at the top of the screen. At one point, I took some damage on purpose trying to figure out exactly where my life gauge was supposed to be on the top of the screen. You don’t die easy, at least not in the demo. I didn’t get to play the online version, assuming it even works in the demo, but it sounds kind of cool that your special ‘moonsaults’ can be joined with other players’ special moves for bigger, flashier combos.

All in all, I liked the demo for Moon Diver, but not quite enough to splurge on it. I didn’t hate it by any stretch, but it has the same insubstantial feeling to it that I get any time I play a shmup with 2 1/2D graphics these days. It seems like cel shaded imitation sprites just lack the ‘impact’ old school hand-drawn ones do.

Honest Hearts F’tagn

Honest Hearts F’tagn published on No Comments on Honest Hearts F’tagn

I wanted to comment on the Fallout: New Vegas expansion Honest Hearts after doing something on Dead Money, but this afternoon I stumbled upon a glitch that scared the crap out of me more than the Ghost People could hope to.

So yeah. Fallout 3 and NV are pretty notorious for glitches, though I thought something was up when every time Waking Cloud spoke, the camera would pan into the ground or a wall instead of facing her, and I really only saw her from behind after our conversations, then she ran up to me to join as a companion, and then uh… this.

Your companion, Waking Fucking Nightmare

Yeah, About That Dinosaur Planet

Yeah, About That Dinosaur Planet published on No Comments on Yeah, About That Dinosaur Planet

I’m finishing up my certification classes after this week, so hopefully I’ll have some time free (and not… dead) to get started on a couple things I’ve really wanted to do with the site lately. Still working up the nerve to try and play Star Fox Adventures for the feature, though. I considered taking the lazy halfwit (but still very handsome) coward’s way out and saying, “Well, it wasn’t INTENDED to be a Star Fox title, so I choose to ignore that game,” but no, you people read gaming sites like these to watch the writer squirm.

The thing is, when it was new I did skip that installment, so I have to actually play it some more before I go rambling about it. While I can dive right into Assault and Command (wait, didn’t I review that already), this is new, scary territory.

Meanwhile, how ’bout that Playstation Network shit, huh? I was aggravated with being unable to access (delete stuff from) my profile after the Great Hacking of 2011, but cripes. I heard from a handful of people planning to go to GameStop and trade their whole game collections in towards the Xbox 360 versions of everything. I picked the system for its exclusives and free networking, personally, though most of the games I play are offline anyway so the outage didn’t affect me too much, other than spoiling Hard Corps Uprising and not being able to get the next New Vegas expansion. I spent the time going back to conquer Armored Core 4 (vanilla) and found it a lot better done than I remembered.

That said, for crying out loud, fuck overly bright sunsets and bloom effects in a mission where you’re fighting almost nothing but aerial opponents.

Last Raven: Second Opinion

Last Raven: Second Opinion published on No Comments on Last Raven: Second Opinion

I’m working up the nerve to resume the Star Fox retrospective, which will involve playing the stupid dinosaur planet spinoff adventure buggery game. I could probably chintz out of it by saying, “Oh, it wasn’t intended as a Star Fox game, so it doesn’t count,” but no, that would be too easy. So, look forward to that.

I’m burning out of my Armored Core binge of the past few… months, having plowed through the Portables and both 4’s, as well as starting 2 only to drop it because I was too lazy to find the receivers for my wireless PS2 pads, and wired controls are so 2007-ish now. I’ve reviewed and commented on them, and the unlucky few I call friends have been subject to me nattering on endlessly about how if I could tweak something just so, I could take down Moebius and rule the Arena or suchlike things, one constant kind of remained in the background; name dropping Last Raven as an awful, unfair experience that relies on cheap damage and outright cheating AI opponents. But, with time to kill here and there, and still in need of a fix, I wound up giving Last Raven another shot.

After all, I was spending a week in self imposed quarantine being devoured by insects and drowning in poison. Gotta have some distractions.

Much of it probably still stands- the game is absolutely unforgiving, and starting off fresh gimps the hell out of you. Even importing data from 3P or Silent Line doesn’t help a hell of a lot since the physics changed and everything was tweaked to be ‘techier’ (boosters have varying acceleration ratings, instead of ‘push button, go fast, for example), so my A and B-rated AC designs from the prior two wound up as C’s, and my lightweight hit-and-runner was suddenly rated ‘overweight.’ But with a lot of perseverance, trial and error, and of course, a gamer’s best friend (min-maxing), I started to make progress in the thing, and the more I got used to it, I came to the terrifying realization that I… may like it the best of the series now.

3 and its spinoffs feel to me like the games where your customization means the most, as parts are specialized and not everything is necessarily a weapon you’re strapping on. Returning to 4 after beating LR a few times, it was really a letdown to lose options like orbit guns or equipping shields to compensate for lowered defense on lightweights. Even though tuning was carried on, LR made it less of a chore by narrowing down the number of points and factors to upgrade according to your tastes.

Anyway, just wanna take a moment to thank everyone who’s reading this. Sorry for the lack of updates as has become sadly usual of late. I keep starting a bunch of things, but finishing them if the hard part. So, see ya next time. Which will be less than a freaking month from now.

I Can See Clearly Now

I Can See Clearly Now published on No Comments on I Can See Clearly Now

In response to the prior piece, I am happy to report after playing with an in-store demo console, the 3DS’s 3D effects DO work for me. My eyesight is crappy enough I expected to fall by the wayside there!

Still not buying the thing until something really wows me software-wise, though. And considering Devil Survivor 2 is going to the regular DS rather than the 3DS (which is getting the first game with OOH VOICE ACTING), I think it may be a little while.

Cough. Legends 3. Cough.

In other news, I finally had time to get to the game store today (good god, I was off work this week and still can say that) and picked up the latest re-re-re-release of Final Fantasy IV. While the DS version attempted to bring clumsy looking polygons and monster-raising into the game (worthy additions, of course), the PSP edition has redrawn, 2-D sprites, the entirety of the formerly-episodic After Years, and even a little extra chapter to better bridge the two. Gee, I wonder what feels more authentic as a remake of an SNES era RPG.

Yeah, my DS is kind of neglected these days. I feel kind of bad about it, but it’s mostly just due to the convenience of being able to swap games on the memory stick without grabbing another off the shelf. If I’m on the go and need a break from Radiant Historia, my immediate alternate choices are Shantae 2, Ninja Karakuriden, or drawing obscene Flipnotes. If I get tired of whatever UMD is in the PSP, on the other hand, I can boot up an old PS1 game or one of the Armored Core Portables. So you see my dilemma. Sort of.

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