Packy&Marlon(SNES)
Raya Systems and A Medical Supply Company With Cash To Burn
The Short Version: The other SNES game for diabetics. Yep.
The Long Version: Pull up the splatter sheet.
Way back when I first entered the glamorous world of acidic game reviewing with a website on a free host and a folder full of downloaded ROMs chosen through a mix of personal childhood experience and whatever had the weirdest sounding title, one of the first things I zeroed in on was a little edutainment game called Captain Novolin. It was a horrible, awful platformer sort of game where you played as a diabetic superhero who fought living sugary snack food. And to cap off an already lousy premise, there was lousy hit detection and ‘educational content’ were added, in the form of trivia checkpoints and little unloseable insulin injecting minigames. Later, the people responsible for this would create Rex Ronan: Experimental Surgeon, Bronkie the Bronchiosaur (about a post-meteor asthmatic dinosaur) and because Captain Novolin left so many questions unanswered after the defeat of Blubberman, a second game about diabetes was released.
So, that brings us to Packy&Marlon. It’s basically Super Mario World, only not fun in the least, and pretty forgettable, with the same trivia blurb sections and self-medication sequences as Captain Novolin. So, what perils will the pachydermic pair face in their debut title?
Yes, the diabolical rodents have stolen all of the diabetic furry kids’ medical supplies, and it’s up to a couple of anthropomorphic elephants to stop them, while eating a rather anal amount of ‘the right foods’ to get by. That wonderful little mechanic has returned from Captain Novolin where you slump over dead if you gather too many or too few food items per stage, even after slogging to the end and beating the level boss. And if there was ever a time the word ‘slog’ applied to a game, this is it. The opening cinema above is pretty much as interesting as the graphics are going to get, as I intend to repeatedly beat into your skull just how astoundingly fucking dull this game is. The music sounds like the bassline to another, possibly good song, at all times. It’s seriously like listening to a song warm up on the radio that never actually reaches the lyrics or rhythm. Just constant, thudding “dununununuh dunhun dununununuhn” to the point it becomes nauseating. And the graphics… well, you know how foregrounds and backgrounds are typically different things? Since one is happening very close, and the other is very far back and usually not interacted with in a platformer? It’s like some kind of a game show- WILL IT KILL ME?
The haunted house level has fireplaces in it. WILL IT KILL YOU??
Yes! The flames can apparently reach out horizontally enough to hurt you even though you can walk past the mantle.
The next one’s a water stage with several large, white seahorses dotting the landscape! WILL THEY KILL YOU??
No! You can swim past them with no ill effects even though they stand out against the background more than the walls do!
In the same water level, there are several crabs in the background, sitting perfectly stationary and faded into the background. WILL THEY KILL YOU?
YES! Even though they don’t stand out in any way shape or form, you take damage by brushing against the paralyzed crab’s claws!
Yet another from the water level. Boy, Chip, you’d get the idea that these water levels were pretty shittily made! Treasure chests! Given that you spend the first few stages collecting gems for no reason, WILL THEY KILL YOU?
NO! Much like the seahorses, the glittering, tantalizing treasure chests are completely uninteractive!
This of course, extends to more than just cheap hits from things that are nowhere near you. Sometimes walls have hidden passageways. Sometimes they’ll be really obvious, and other times they only seem hidden because the graphics are so completely unpolished you can’t tell background from foreground. But wait, there’s more! Remember how I said the sound was dull? Really dull? So are the sound effects. And everyone makes about the same ones. Packy makes a muffled little trumpeting sound every so often. I used to think it was tied to his jumping or taking damage, but no, he pretty much just does it at random. So if you start flashing, that’s pretty much your only indicator something is beating your ass. You can stomp enemies’ heads, in the fine Mario clone tradition, but of course, much, much, sloppier. There’s also an ear flapping glide move to slow your descent, which nullifies your stomp and makes you take damage if you’re daft enough to try and take advantage of that little extra reach to bean someone. Every so often the game also likes to just dole damage out to you and the enemy at the same time, which is pretty goddamn spiteful. Sure the enemy exploded (with a dare I say… dull poof of smoke), but you take the hit too. Such is the curse of the diabetic. Diabetics also get sympathy wounds when they’re at fault in auto accidents. You can also spit water, projectiles or… I don’t know, irradiated water from your trunk at all times, but it’s 1) a bitch to line up a shot, 2) weak as hell, and 3) you can only have a couple shots onscreen at a time, whilst the rodents are lobbing acorns from on high en masse. The only time your shooting is handy is on bosses.