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Blaster Master

Blaster Master published on No Comments on Blaster Master

I can’t seem to escape Blaster Master the past couple of weeks. Until We Win did an episode on how to beat it. It came out on Wii VC. And the thing about me and Blaster Master isn’t so much that it’s my favorite NES game, though it’s up there for sure- it has a tank that can JUMP for fuck’s sake. I think it’s the music that sticks with me worse than anything else. But even past that- Blaster Master was the first game article I did for this site, even though it’s been more or less lost to the ether since it was written in a time where I still hosted fan-fiction and thought it would be nifty to write articles “in-character,” which incidentally was the first glimpses the ‘net had at the cast of Revolver Knight, even if a lot changed since then.

But Blaster Master… Blaster Master never changes.

AUTHENTIC ARCADE EDITION (of a home console only game)
THE TANK FUCKING JUMPS. THAT'S BLASTER MASTER. THAT'S WHY IT'S AWESOME.

A lot of people chide the game’s intro and plot for being… silly. Childish, even. A boy risking his life for his pet frog? Well, good sir, you clearly have no idea what a frog can mean to a boy. Sure, puppies and kittens are soft, fuzzy, warm and affectionate, but the smooth, porous, slightly sticky hide of a tiny frog does things to a little boy. It makes him realize, that yes, girls are icky and teachers are boring and everyone basically hates your scabby kneed ass, but here, in the palm of your hand, wide eyed, tiny and delicate is a creature that will accept you. Love you, admire you, depend on you. And that creature creeps the hell out of all those girls and teachers. By god, you would go to hell and back for this frog- and that’s exactly what you’re going to do, in this case.

It’s totally not because this is a hastily adapted version of some generic Japanese sci fi story.

So, you’re Jason. Your loins burn for Fred the Frog. So you hop into the conveniently waiting, fueled, and apparently child sized all-terrain assault vehicle Sophia III, and proceed to roll out and master your blasters on whatever passing creatures you see. The stages are massive, and can be freely explored as long as you have the ability to reach x ledge or blow up y wall. But there’s a catch to all the nifty gadgets you can attach to your tank, and that catch is well… the other half of the game.

Floating Terminator heads and tiny spikes are your Kryptonite. Actually everything is. Jason's kind of wimpy.

Every so often you’re made to hop out of the tank and explore overhead maze stages in order to locate the bosses therein, kill them, and collect whatever part of your tank they happen to have in their pocket. You know, there are some things that I just kind of look past in video games, like wolves carrying wallets full of cash in RPG’s, or people being able to consume food with their feet or top of their head or whatever part of them comes into contact with the dish, but these are non-humanoid monsters who are hoarding pieces of a one-of-a-kind vehicle. Maybe they just like shiny things? At any rate, while Sophia is a force of awesome, Jason kind of sucks on foot, something I guess the bosses planned for by hiding in those little holes. You can gather power ups for your gun, but every time you’re brushed against, your gun levels down, and in a wonderful monkey’s paw twist, fully leveling up your gun renders it pretty useless as your bullets begin curving in weird arcs instead of shooting straight ahead. So from time to time, you may find yourself taking damage on purpose to keep your gun in the level 2-3 range before a boss or something. You can also lob grenades, though the range seems to vary depending on if you’re trying to hit something or not. If you are, it seems like the grenades can suddenly triple their range and overshoot the enemy. They’re more powerful than your gun, though.

I mean, they better be. They’re fucking grenades.

They’re also your key to one of the great cheats of the NES age. Lob one at a boss, pause while the boss flashes, wait a while, then unpause and bam, boss chili. It’s kind of like the Elec Beam cheat in Mega Man 1, except it works for me.

The worms from Blaster Master would later be recast as the "Shitweasels" of Stephen King's Dreamcatcher.
The worms would later be recast as the Shitweasels in Dreamcatcher.

Another thing about this game is its difficulty level. It’s fairly hard, but it’s kind of hard to explain why. Sure there’s cheap enemy placement, and enemies also have an annoying tendency to just kind of pop into being when you’re so close to it instead of flowing in neatly from offscreen, but basically it’s that the enemies tend to not act like Nintendo enemies. You know how most things that want to kill you lazily wait for you to come to the platform they’re pacing back and forth on? Like they’re expecting to murder you by appointment? In Blaster Master, you might think enemies have a pattern, but it’s all a ruse. The rock men/mech people (what ARE those grey things?) will look like they’re just patrolling a lonely hovering platform or space in front of a door, but whenever your guard is down, they LEAP directly at you. And that’s not counting the ones with guns. Pretty much anything capable of firing a bullet is going to actually aim at you instead of merrily shooting into the air and hoping you take a big flamboyant FAME! leap into the line of fire. These two things combine to make the game classically hard, in addition to feeling your way around the map like a blind man in ‘Nam. In particular, the worm enemies are HORRIBLE- they’re too short for the tank to shoot, and they charge at you, mercilessly, making ominous little grunting noises. And they can jump. And they’re actually pretty strong too, something they like to emphasize by hanging out in and leaping out of lava pits unscathed. Damn worms…

The game ends (which is probably a surprise to some due to the red frog boss) with Jason and… I don’t know, the Princess? There’s usually a Princess to save in NES games, so we’ll roll with that- looking on as a pointed thing collapses and turns all the trees back to green. Hey, maybe Jason kissed his frog and it turned into that girl. Radiation does some pretty impressive things these days. I wonder why they stopped storing it in boxes in the backyard, though. You couldn’t take three steps without encountering radioactive things or mutagen canisters in the 80’s. Now it’s all under lock and key and the only radiation we can get ahold of is the cancer-causing variety. It was a simpler time. It was a better time.

Still awesome.

On “Replay Value”

On “Replay Value” published on No Comments on On “Replay Value”

Every so often, I get the urge to dust off Disgaea: Hour of Darkness or boot up the PSP port of it and slowly march along toward some of the postgame content, secret bosses, and stuff like that. I’m not rabidly attentive enough to sit there for hours straight, powering everyone up to level 9999, transmigrating them back to 1, and starting all over again, but as the NPC in the castle says, you can beat the game with minimal knowledge. Which is good. If it was mandatory, the internet funnymen of tomorrow would treat it like the Deadly Towers of our day. Even though its own sequels added bells, whistles, and made the graphics slightly better, there’s just a freshness to the original that keeps me coming back. If a Disgaea 4 happens, you just know that they’ll introduce another brand new world and cast, then push sales up by recycling NPC designs and making nudge-nudge-wink-wink references to Laharl and Etna. Or better yet, make all the guest stars DLC you gotta pay for. Cough. Cough.

I can breeze through Chrono Trigger in a few hours and get a nice ending, or if I’m in the mood, beat the end boss right out of the telepod at the Millenial Fair. Sometimes I like to pick a random chapter of The World Ends With You or Phoenix Wright to re-play. But Disgaea has something else going for it, at least at the freaking glacial pace I play RPG’s anymore. It’s kind of like watching a movie you’ve seen a dozen times before then spotting something you never noticed. On my second time through I ‘got’ Item World and the whole Specialists business. Gathering EXP bonuses made level grinding easier. Easier grinding lead to unlocking the bonus maps. And the PSP edition added Etna Mode for whenever I get bored milking the regular game.

Isn’t that the best unlockable bonus? More game?

Persona 3: FES

Persona 3: FES published on 2 Comments on Persona 3: FES

Like, oMg! I so look like that!
Like, oMg! I so look like that!

Persona 3: FES Edition (PS2)
2007/2008 Atlus

The Short Version- Instead of a mind numbingly slow paced JRPG that makes you wanna blow your brains out, it’s a decent JRPG where the characters blow their own brains out and splatter the walls with ectoplasmic AWESOME

The Long Version-Continue reading Persona 3: FES

7? Really, now?

7? Really, now? published on No Comments on 7? Really, now?

The real thing is shiiiny.
The real thing is shiiiny.

Metal Slug 7 (NDS)
2008 SNK Playmore/Ignition

The Short Version: Hey look. It’s a new Metal Slug game. I wonder if you get to shoot droves of dopey looking soldiers, save hostages, then fight a gigantic contraption at the end of every level? It would sure be great if they could work some kind of a dating sim element in there too!

The Long Version:Continue reading 7? Really, now?

DSiren Song- DENIED

DSiren Song- DENIED published on No Comments on DSiren Song- DENIED

I have resisted the pull of the DSi and its many wonderful features for the time being, and shifted the pre-order money I put down toward more games for the DS I got. Now, I’m not going to get all sour grapes about it- the system sounds great to me, in particular I like the idea of a portable with downloadable content. “I’m bored and want a new game. Hey, there’s a McDonald’s with wifi! I can stuff my American ass with grease and beef and salt while I wait for a gutted Wario Ware app to download!” The cameras… Neat idea. Good for screwing around, but a little low res to go replacing my Kodak one. SD card support and enhanced multimedia? Well hot damn, it’s only about six times the mass of my mp3 player!! But, while I may (read: inevitably will) get one down the line, I’m opting out of it for now, for the following reasons…

  1. No GBA slot. Granted I rarely play GBA games these days, hell I barely get to play any of my portables extensively lately. I’ve got a working SP, and if all else fails, my girlfriend’s got a Lite too. But assuming I had taken advantage of Gamestop’s trade-in deal and hocked my DS Lite for one, not only would I have lost a better GBA than the GBA itself was, but that also eliminates the games with content unlocked by placing a GBA game in the bottom slot, like Mega Man ZX or Lunar Knights. Nintendo seems to ‘forget’ at least one thing per handheld generation, like no Advance link cables on the DS/Lite, or no headphone jack on the SP, and while slot sharing hardly GIMPS any of these games, it’s still kind of an annoying cut.
  2. Keeping my Lite for the above would have meant spending an extra 70 bucks on the thing and having at best something that makes my DS a neglected brick, or at worst, becomes a pricy, redundant, gimmicky brick itself.
  3. Region Lockouts and no flash cart support. Hell, according to Parish, it wouldnt even run officially-made review cartridges for 1up.
  4. There’s really nothing coming out that I specifically need it for- If some kickass new must-have game came out with camera functionality that isn’t just a cheap gimmick, sure, I’ll bite. I bought myself a PSP because omfg, portable Disgaea!
  5. When I was ‘on the fence’ about the system, a quick poll of my friends turned up many responses of “Why?” and almost as many “What’s the DSi?”
  6. I had Izuna 2 in sleep mode and powering off meant losing my gear and going back to the goddamn village.

And, as it turns out, I may end up having to put the money I saved into fixing another leak on my POStiac! HOORAY IT’S SUPER CHRISTMAS

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