It was kind of bugging the hell out of me that the art folder on my laptop was so empty, so I’m happy to already be off to a better start than basically all of last year. One of the unspoken goals (unless I already spoke about it and am too lazy to check) is that I’m also trying to do interesting poses without using CSP’s pose models which feels like it leads to sketches that are simultaneously more ‘natural’ feeling but sort of wonkier proportionately. Using the models as is always makes characters look too scrawny to me, though and the perspective sliders are kind of hit or miss without repeating the pose across multiple layers with different amounts of perspective applied, rasterizing and compositing a reference image layer from all of them. I did tweak a model closer to the proportions I like to draw characters at to use in a pinch, but I need to get that freehand drawing ability back.
My other main goals are just getting back to where I can turn out stuff I’m satisfied with consistently again, and trying to keep to a cleaner inking style. A lot of my old favorites are stuff I threw together in MyPaint and are rough but have a certain liveliness I like as much as I’d also like to be able to get crisp conventional manga-type lines down. I think I’m getting a bit closer though now that I use less of the approach of ‘draw lightly with huge brush’ since it’s easier to stay consistent pressing firmly with thinner brushes.
Just got back from my first vacation trip in a couple years between covid fears and spending most of last year laid up with a torn up knee. It was a good time in spite of my kind of crap planning skills, met up with Piku while she was in the states along with some other friends from the Slayers fan discord for cheesesteak, the Hershey’s tour, and brutal in person Mario Kart. I took Greyhound for the first time and years and while it could have been *worse* (another friend doing the same in the opposite direction got stranded in Columbus while heading home) I ended up catching a bug on the way home, probably unsurprisingly. I don’t think I’d rule them out entirely if I had more time to kill but the way things shook out, flying is probably still more reliable but not all that much faster given where I’m from. Anyway, said bug is why I haven’t really done anything in the time since I came home, since I was busy alternating between burning up and freezing but I did dodge the ‘vid bullet at least.
Tonight though, I’m really just unwinding and enjoying being back to an approximately normal level of coughing and hacking that comes with seesawing between jacket weather and snowstorm within the space of a week.
Content coming soon. In the meantime, go hit up Steam and wishlist Yggdra Union! It just got announced for a PC port, and it’s both a favorite game of mine and a big inspiration.Graze Counter GM has also already finally dropped, and it’s wonderful whether or not you played the original.
It’s been a couple weeks at this point since the Twitter takeover was made official, the staff gutted, and the site is starting to have telltale little hiccups here and there as the world’s most Divorced man tries to either make any money whatsoever or hell maybe he’s deliberately trying to ruin it. Facebook continues to be Facebook, and I’m not really in the mood to sign up for a half dozen alternative sites waiting to see where my friends and people I just like following wind up. (I did sign up for cohost but I’m in pending status right now behind roughly 11,000 other new registrants they must be manually approving so who knows if/when I get around to using that.)
In light of this, TOS changes elsewhere, and just generally being kind of sick of social media, I think I’m REALLY, ACTUALLY going to be posting more here again. It’s not as ‘discoverable’ as a lot of places to post, but it’s my space and I can post as long and/or explicit as I want to (not that I… do, really.)
In a way it’s kind of funny, when I converted the site to WordPress back in ’07 or so, I did it grudgingly because it seemed like it would make updating easier and the idea of having comments seemed kind of dumb. I didn’t like the idea of Livejournal-izing my game reviews or galleries, back then that was what I used my Livejournal or Tumblr or whatever for! But now that we’re looking at Twitter maybe dying but definitely looking less appealing and Deviantart being bent on turning its users into feed for AI generators, I think I should appreciate the good ol’ personal site model again and urge others to look into it so you can create without being at the whim of tech moguls or platforms that, inevitably, WILL do what advertisers want.
I know not everyone wants to or can shell out for hosting and domain names and so on, honestly the past couple years I almost let mine expire since I wasn’t using them enough and definitely wasn’t making the cost back. You can get free blogs here and there, WordPress hosted sites aren’t bad, can’t really recommend Weebly too much since I had to use them for a class project years ago and when they got bought out by Square I got about daily emails to update my site to the new owners’ standard, then once it was transferred over they started nagging me nearly daily because I didn’t put anything monetizable into it.
This has been one of my more aimless rambles lately, and it’s basically just a more long winded version of stuff I’ve already said on social media and discord. But if you’re one of the very few who gets your 3/2 news from this site, ‘ey. You’re one of the real ones.
btw don’t be shy about leaving comments because i’m legitimately not sure if i broke or disabled them back when i had to purge like 20,000 suspicious auto generated messages and users a couple years back kthx
This is one of those thoughts that has percolated in my dysfunctional little brain for a while now, but when I was idling scrolling through the Switch eShop sales page looking for interesting indie stuff to impulse buy and probably play five minutes ever, it jumped back out and now it’s blocking the bathroom door, so I guess it’s time to address it before the situation escalates. A new shmup, Moon Dancer (which looks pretty dang cool) is on sale, but squinting above it, I see the original price is $18.99 USD. The Steam version is $14.99 regular price with the option of a soundtrack bundle.) Now, I’ve seen the sentiment crop up in reviews that the price of a game shouldn’t affect its rating, and as someone who is into kind of nichey stuff, it’s a factor I get stuck thinking on a lot.
I like a lot of smallish studios’ work, the indie scene feels like the place to find titles that are either imaginative or at least similarly cozy to the stuff I grow up with, with a dash of excitement of discovery on top from finding something quality that hasn’t been completely overhyped and overexposed online. I don’t honestly know if WayForward and Inti Creates are considered indie anymore, but they’re at least able to keep their own identity and mostly avoid the big trends that make high profile companies’ outputs feel so bland and samey. I also personally know a few people home-brewing their own passion projects and/or self-publishing and the amount of work that goes into it is huge and admirable. Major props to people who spend years going “I’m making a game!” and banging at it ’til it actually happens.
The thing that gets me is that game pricing feels like it’s just all over the place. Honestly, most feel ridiculously generous, like full length RPGs with original art and engines selling for $20 or less. My beloved ZeroRanger is still technically under construction after four years while keeping the same $12.99 price point, and it’s probably my favorite shmup. So when you get a release like say, Darius Burst CS, which isn’t quite mainstream but well regarded in its genre, releasing for $50 (base game, it has/had numerous $4.99 DLCs), it’s kind of a tough sell for me. (Also it seems to be delisted now? I went to check the price and I can no longer add to cart on Steam.) And the hell of it is like, I still kind of want it, in a “gotta support the scene!” kind of way. I was willing to buy it on a steep sale one of the few times it did and I burned some Amazon credit on Deathsmiles 1+2 since I like 1 a lot and never played 2, but they were both a bit beyond an impulse buy for me. I have a similar problem with fighting games, I love both genres and appreciate the replay value your get out of replaying them and improving over time, but at the same time, they’re both kind of a short experience by default, and if it doesn’t click, then I’m going to probably get each character’s ending and shelf it forever.
I realize that shifting from talking about indie projects to ports of existing games to home console or updating them is a different ball game, but it’s hard for me to separate the two when I’m scrolling through the listings. Ultimately, they’re both a product and an experience, and when I see someone pouring their blood, sweat and tears into something then selling it for $3.99 or giving it away for free out of love for what they’re doing and another listing is a decades old arcade game, optimized for current systems for $7.99, it feels kind of off to me. Arcade Archives does do great work, and I nabbed some of their ports in spite of being really easy to just emulate the stuff, but at the same time, I’m thinking “this is a good port, but they didn’t make this.” And where do you even place things like the Pixel Game Maker series of releases or commercial RPG Maker projects? There’s effort there, in the writing, graphics, generally, though there are some games that just do the bare minimum and release it to Steam because they’re allowed to. There are some really impressive games coming out of Maker engines, and you definitely can’t knock them making game development more accessible to people who otherwise couldn’t (hell, I purchased Pixel Game Maker myself recently hoping it clicks and I can make something some day.)
I’m not really saying that indie devs are underselling themselves or that porters are gouging their audiences here, more that ‘value’ isn’t entirely about cost but a factor I can’t entirely ignore when I’m game shopping or reviewing something. I’ve dropped ten or fifteen bucks on more duds than I can remember but also gotten hours of fun from games in the same bracket. I’m also guilty of overpaying for weeb trash games because, well, that’s just how niche things go. Sometimes you have to bite that bullet if you want to play Darius Burst CS badly enough or want to import a Super Robot Wars or tiddy ninja RPG. When something enters niche hobby territory, there’s usually a price hike, look at photography on real film. You used to be able to get disposable cameras for cheap at any drug store, now it’s basically a hipster luxury territory.
Let’s step away from the cozy side of the games market for a bit here. I know, I don’t do it much either, but it’s okay. Just hold my hand and don’t follow anyone from Blizzard anywhere. I love my Switch, ok? It’s probably one of the top three consoles I’ve regretted least buying. But Nintendo continues its proud tradition of pricing everything at $50-$60 and never budging from launch price and that makes buying into first party games really tough for me unless peer pressure is involved. I play Mario Kart pretty regularly with friends after finally caving on it, and Smash Ultimate is a good time even if I rarely do multi player with that one, but I’ve been kind of hemming and hawing about Breath of the Wild for years at this point. I don’t play a lot of open-world games, and I honestly haven’t played much 3D Zelda, but the near universal fellating of BOTW has me wondering, like- is this the one? Is this going to be the open exploration phenomenon that makes me not mind forgetting what the hell I’m doing while wandering around lost in the woods? Genshin Impact sure wasn’t. I got super into Honkai Impact, its stage based brawler cousin, and after a while I thought “Hey, maybe it would be fun to go back to Genshin and see how much these two games have in common.” Since I haven’t gambled myself into a cardboard box as of writing this, I think you can guess how well that went. So, I haven’t pulled the trigger on BOTW. Splatoon always looked kind of neat, but I don’t really want to pay full Nintendo price on a ‘maybe,’ especially knowing that they have something of a shelf life with finite Splatfests. Also Inklings keep cutting me off in Mario Kart offline circuits and I’m kind of developing a grudge. It just irks me that Nintendo never cuts the price on these games unless they make it to best-seller status or completely fucking bomb (I got Other M for 12 bucks new at GameStop back in the day) when most companies would give it a break a few months or a year out.
This has all been kind of a roundabout way of saying “I don’t like paying more than $20 for short games but also don’t want them to stop making them.” So many indie games sell low it kind of feels like being spoiled, but as an artist I’m also pretty painfully aware that selling low is an easy way to get takers, period. I’d hate to wind up as the equivalent to one of those assholes who gets a quote from an artist and insists “no way it should be that much, anyone can draw if they try and if you do it for fun why are you charging me at all?” So, love and respect out there, earnest indie devs and those of you out there who bust your bottoms making quality game ports and collections.