Late January through February entries in Sketch A Day II: The Second Raid. I guess there’s no real reason I can’t crosspost here like I was posting to my Twitter other than laziness! I would like to start writing here again more often as a way to bump my general productivity up and chip away at my plane girls setting some more. There’s a lot of games I have had Thoughts on lately, too but I sort of wound up on a train of thought that nobody wanted to read plain text articles anymore after spending a couple years cramming them into comic format. I guess it would be a step up from “quietly stewing about it.”
So, the little exercise is chugging along nicely but definitely harder to pull off some days than others. Making myself produce at least *something* daily is helping me feel less depressed and lazy. I’m also attempting to put more effort into trouble areas so hopefully by the year’s end there’s a clearer improvement than the 2015 version of the project. Happy Leap Day, folks!
I’ve been battling through some pretty severe funks over the course of the past few years, and began to hit ‘depressed to the point of non-functionality’ fairly frequently in the past two particularly. In an effort to combat this, I’ve started a second Sketch-A-Day exercise I call SAD-II which conveniently puts the word SAD up there in a way that looks professional and is attached to something fun.
As per last time, I don’t have any hard goals beyond drawing or creating one Thing every day. (Technically, writing this post counts, but I’m still going to do an actual drawing later tonight.) But should I do some crafting or model building or something, I may substitute some shots of the product. I do have a list of things I would like to focus on and improve, in particular I’d like to get better at pinup-worth character art for a game I’m working on. Many of the original characters I’ll be sharing as part of this are related to that of course. I’d also like to improve my backgrounds and overall finesse inking as I go along.
I sort of dragged my feet cross posting the dailies here since 1) Twitter is easier if lacking in options and limited to 4 pics max and 2) I keep holding my breath that I’ll do a proper site revamp but that didn’t happen when the year turned over, so I’m not using that as a deadline! I’ll be batch posting for now and making smaller more frequent posts after catching up here.
I sort of intended to be back before the second Slayers Week happened, but let’s be honest, new content here is a surprise these days anyway! So, let’s share.
All in all, it was a pretty good time, but I’m a little disappointed in myself for not managing my time better and either rushing or running late for most of it. I’ve been kind of trying to learn the finer points of blending and such in FireAlpaca since I haven’t been able to use MyPaint like I was before.
Another Slayers Week draws to a close on the Tumblrsphere and it was fun participating as usual. I was especially excited that my cross posts to Twitter managed to catch the eye of Rui Araizumi himself, which is extremely exciting given how much influence his style and Slayers in general influenced me.
The prompts are usually interesting and non-shipping-centric, which makes it easier for me to get creative as someone who prefers ‘cool’ to cuddly when left to my own devices. So, here we go!
If you’d like to check out submissions from people other than me, hit up the main blog at http://slayersweek.tumblr.com.
So, I’ve decided that I’m going to start building up some more art/comic work and restructure the site around that, possibly ditching WordPress or looking into other plugins for content management. I’d apologize yet again for going *forever* without an update, but I fell into a habit of posting everything I draw or feel like blurting out in bite sized pieces on Twitter or live on my Twitch page then forgetting to come back and collect/repost the work. (I’ve also developed the probably not great habit of using a screencapping tool and pasting it into the tweet box instead of actually saving a properly optimized file locally. Ahem.)
It came to my attention last week though that the site had gone down as a result of some backend meddling on my part that I misinterpreted at a security issue, which lead to me opening a help line and being grilled for the better part of a half hour about my content, what I intend to do with it, and what I’d do if it all just vanished one day. Which did make me think a bit, but not about coughing up a monthly fee I can’t afford to protect my disorganized stash of hobby works. In all seriousness, I’ve been doing pretty okay the past few years on the art front, even if I hit a serious burnout point midway through last year I’m only kind of rebounding from now. So, I’ve made backups of pretty much everything of importance, and I have something of an idea of what I want to do going forward.
Portfolio and commission info need updated and fleshed out as I find myself occasionally stumped by things that are kind of outside my illustration wheelhouse but still want to lend a hand. I want to get a system going that will let me run multiple comic storylines as separate archives a la Clone Manga circa… when did I read that site last? And I still want to be able to write and ramble about games when I feel like, of course. Beefier projects like board/card games will likely get their own site and format to make them easier to track and expand on. And now that I mention that, I suddenly feel kind of bad I’ve been away from here so long my plane-girl game concept hasn’t been mentioned yet. I’d better gather my pics and fix that soon…