If
you had a Super NES and never played Chrono Trigger, you're clearly
either some kind of sociopath or just very, very unfortunate. To summarize,
Trigger was the story of a young man of indeterminate age and very,
very few words, traveling through time to stop a gigantic planet-eating
hedgehog from destroying the future. A cast of cool, likeable characters,
revolutionary non-random battles, combination attacks, and a subtle
touch of humor poking through at all times.
Fans
waited for Chrono Cross with baited breath from the moment they found
that secret ending where the robot in drag said "Would you like to see
a Chrono Trigger 2? That would be nice, huh?" And finally, it happened-
Chrono Cross came out in the United States. The buzz was louder than
a hive full of yellow jackets. It was like the Hive Full Of Yellow Jackets
Rave Mix with tooth-rattling bass and that radio static sound all the
remixers seem to think sounds really neat. All I heard were raving reviewers
and gamers screaming about the number of playable characters, and all
the gorgeous graphics. And until recently, I had simply assumed that
the game was the most awesome thing ever. Then I got to play it and
was amazed... at how utterly frustrating it was.
Don't
get me wrong. The graphics are absolutely beautiful. They opted for
a more stylized, cartoony feel on characters as opposed to the nearly
lifelike looks Square has enforced on their other games. And for once
it looks good. The characters actually look like they belong in the
backgrounds (unlike certain parts of Final Fantasies VIII through X).
The music is great in most scenes, with a sort of mellow Caribbean or
Celtic ring to it that suits the 'tropical islands' theme of the game
perfectly. The battle theme is kind of a sleeper, but that's made up
for by the return of Lucca's theme as the victory fanfare. The problems
are mainly with the gameplay itself.
First
I must bring up something Cross fanatics have to grudgingly admit: This
game doesn't really have a hell of a lot to do with time travel. The
story follows young Serge, a mute man-child who beats up two worlds
worth of monsters with a giant oar. Whil making fishy faces with his
Square standard issue childhood friend/love interest Leena, he gets
phased into an alternate universe where he died in an accident as a
kid and soldiers are trying to capture him. To the rescue comes scantily-clad,
cockneyed Kid. She then proceeds to either lead or follow Serge on his
journey. I'm not sure of which.
It
gets hard to summarize the story from there as it splits off into odd
tangents depending on who you ask to help you get into the castle. Ultimately,
you end up in the castle whether you chose the KISS reject, the odd,
effeminate sorcerer/thief, or the gay guy from Saber Marionette J. There
you meet the villain, Lynx, a betrenchcoated cat person who is so the
villain it's not even funny. Stuff happens, Serge hops between the two
worlds fetching things and killing other things in a traditional RPG
fashion, except the heroes have only the vaguest clues of where to go.
When you're told to get something, you'd better have written it down,
because people don't like to repeat useful details. If not for GameFAQs,
I would have never passed the Hydra Marsh sub-subquest.
Spoiler Section
Yeah
right. Like anyone who's still reading this hasn't already beaten the
game. After an odd, irrelevant couple of scenes involving a chronically
flirting, francophonic female jester (Harle, presumably as in 'harlequin')
Serge and his ever-growing BATTALION of characters storm Fort Draconia
to face off with Lynx- I mean, General Viper, since Lynx is only a mysterious
visitor and couldn't possibly be up to anything. You fight both of them,
then Lynx pulls a stunt that puts his mind in Serge's body. Kid and
(insert name of random party member) don't notice Lynx has lost the
ability to speak and Serge is now licking himself and help Lynx-Serge
defeat Serge-Lynx. Then Lynx-Serge stabs Kid in her eternally bared
midriff.
Stuff
happens. Serge-Lynx meets up with Yoda and Harle in the astral plane.
Harle, at the same time charming and terrifying in a way I don't understand,
paces up and down walls and sort of explains the connection between
Serge and Lynx. Back in one of the real worlds (god it's so confusing)
Serge... Lynx... Hell, let's just call him Zap Rowsdower. Zap Rowsdower
and pals discover that they need to get into the Dead Sea so they can
go back to the other other world, and to get in there they need to get
rid of the now-evil Masamune by getting the Einlanzer from Garai, a
warrior who was betrayed by Radius, the old man from the beginning of
the game who happened to be a former Dragoon. That last sentence was
purposely worded to convey the sense of frustration and hopeless confusion
the game instills in the player. Let's take a brief intermission from
said sentence.
Getting back to the game, the new combat system made the game feel more
like a very expensive 3-D card game, not unlike Magic: The Gathering,
except cuter. There are six Elemental colors, and all characters and
enemies in the game has an 'innate' element. This basically amounts
to characters themselves being nearly useless vessels to carry more
powerful like-colored Elements into a battle. You can use each Element
once per battle, so once a character has exhausted their special Tech
attacks, they're more or less doomed to spend the rest of the battle
casting healing spells and stuff. You can run away from any battle,
any time though, even bosses, so if things aren't going your way, you
can run away and 'reshuffle the deck' so to speak.
The
difficulty of enemies in the game varies to the point balance doesn't
exist anymore. Levels have been done away with, adding a new system
involving Star Power (flashbacks to Super Mario RPG and Michael Jackson's
Moonwalker, anyone?). That means there's really not a lot of incentive
to fight the wandering non-random encounter enemies except to steal
elements and build up gold (you also gain like an extra hit point for
every victory). Some bosses are incredibly easy (the Hi-Ho Dwarves)
and others are maddeningly hard (Garai, Miguel). Maybe it's just me,
but should a spindly man in a pith helmet with a very small role be
able to kill me easier than any of the Six Dragon Kings?