I’ve been slowly revising and testing Irrgarten lately, but mostly watching/broadcasting entirely too much gaming content on Twitch. I do hope to have a new playable demo uploaded fairly soon. I look to kind of ‘generify’ the character stats for balance’s sake and each player basically get the same overall ‘guild’ to work from with cosmetic differences. It’ll be easier to pick up and play than using a drafting system and a mess of unique characters, as much as I sorta hate giving that up. Maybe I’ll still figure out some way to have ‘advanced’ heroes you can recruit further into a game.
Been tweaking Ether’s design a bit more, especially trying to come up with a weapon that suits her. The one thing I kind of had ‘set’ from the start in designing around a Guardian Legend inspired game was having a weapon that could believably perform a variety of different attacks without like, transforming or something, so a ‘gunblade’ felt like the best pick for the main character to wield. I’d sort of like to go with a system where you can swap parts to change shot types and keep spells as special attacks for the second button. I guess the thing is I basically have two ‘split’ stories at this point (see; Radona’s perky looks), one bright and goofy and another that’s darker (Ether having to rescue her besieged homeland from a family she never knew she had) and they’re like, similar enough that doing both and pretending they’re unrelated would be strange. Oh well. GameMaker stuff is on the burner behind Irrgarten for now.