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(Awkwardly) …Hi.

(Awkwardly) …Hi. published on No Comments on (Awkwardly) …Hi.

Long time no cross post again, eh? Whoops. Today I finally got around to the 100+ follower/ Affiliate status stream I’d been wanting to do for a while, raffling off quickie free sketches to chat and hanging out. I don’t have a massive following, but a pleasant one, and it was a nice way to kill the afternoon and shake off a bit of rust. I’d been neglecting my sketch goals a bit lately and I really do feel it when I pick the pen up again. But I’m feeling a lot more stoked to get back to work again. So, here’s the roundup of sketches from today.

For Drak For Richie For Kavoc For Pyrelight For Selebis For cutepiku For Huxxny For Truffle For Celdia

Also I’m finally about ready to dip my toes into the wet and sticky world of speed running.

 

Slayers Week Masterpost (also SaD Sketch Dump)

Slayers Week Masterpost (also SaD Sketch Dump) published on

So to recap, there was a little fan event going on over at Tumblr where people would submit fanart/fiction/other along a set of themes that I rather liked because they weren’t the usual “look how cute these two are together” material that fandoms seem to be all about these days (“wouldn’t Attack on Titan be amazing if it were less about attacking titans and more about the boys kissing each other and sitting in coffee shops with nice scarves?”) I was happy to participate and managed to turn in a solid week of color works without getting lazy! (Although I did submit one drawing too early and another I postponed because the sketch was looking wonky.)

So here’s all of them in one handy post since I got more than a few Slayers fans among my followers~

Holy Crap, It Doesn’t Suck: A High Accolade

Holy Crap, It Doesn’t Suck: A High Accolade published on

So, Shantae: Half-Genie Hero is out now to the general public, and holy shit is it everything I had hoped for. As hypey as that sounds, what I was literally “hoping for” was “more of the same with another layer of refinement.” Wayforward’s been a company I’ve enjoyed following a while now since they manage to slip out original titles that show a clear personal investment in between licensed products that they still put a good effort in where I imagine a lot of companies would be content to just cash in. Who the hell would get the license to a Harvey comic strip and think to turn it into a Metalstorm clone?

Lately I just really find myself being drawn to examples of series that genuinely improve on themselves over time. Shantae for the GBC was okay, but plagued by blind jumps and probably a few too many moves for only two buttons. Risky’s Revenge was a solid little game, though it showed some signs of ideas that didn’t get quite fleshed out (the multi-layered town and forest areas, the awkward map chiefly.) Pirate’s Curse was another solid step up, enough so that her pirate equipment was easier and more fun to use than her transformation dances to the point I was actually kinda worried about what her having her powers back ruining Half Genie Hero.

Well, luckily that’s not the case and I’m enjoying the heck out of it. It’s structured in kind of an ‘episodic’ feel with each short story netting a piece of Uncle Mimic’s latest machine to set up the final chapter with Risky inevitably swiping to nobody’s real surprise. The jokes are mostly pretty funny, the animation is gorgeous, and backtracking is made more palatable by the levels usually changing to remove the more obnoxious hazards from the first time around and changing enemy types. If you find yourself stuck in a level you can whistle for Sky to pick you up, even if it makes no sense like your being on a waterslide or in an underwater cavern polymorphed into a crab. So yeah, I’m stoked- a long-awaited crowd funded game release that’s actually really good. That’s one point for 2016.
shantaeanim

PAX East: Wrap-Up

PAX East: Wrap-Up published on 2 Comments on PAX East: Wrap-Up

I had a pretty good time this weekend. The getaway alone was badly needed, but to spend it among gamers, dorks, and creators was just great. I think I feel more at home at gaming events than when I went to anime cons, it’s hard to put my finger on why. But I did get into anime via games, sort of, so you could say I have more roots in games than that.

pax_east_2

The first thing I did Sunday was squeeze into the throng at Nintendo’s booth to try out Star Fox Zero, and got a strong impression of… eh. I don’t totally hate the idea of tilting the gamepad for precision aiming, but then when you reach the boss, the camera locks onto it, and well, you see- a fighter jet tends to constantly move forward, which is a lot different than other games that try this because you’re usually controlling a character who is able to do things like side strafe, or just stop fucking moving for a second. You’re forced to use the first-person view on the tablet, which restricts your field of view but is about the only way to really tell what the hell you’re doing while occasionally glancing up to make sure nothing’s coming from your side. The only thing I can think of this accomplishing is making the fight look neater for other people in the room for you. It also reminds me uncomfortably of the first-person missile aiming they crammed into Metroid: Other M, and reminding people of Other M is probably unwise.

Tokyo Mirage Sessions: #FE was also on display alongside Kirby Gets A Robot and Monster Hunter Generations, though Capcom cheated a little by putting MonHun in their booth too. I’m on to you…

I didn’t really see as much stuff in the vendor floor that I just *had* to have this year. I got the Barbarossa card game out of a combination of morbid curiousity and wanting to prove to Dan that it really does exist. I was happy to finally play AEGIS for real with the makers. It was a little complex, but I imagine a few games in once you get a feel for the units, it becomes faster paced. I’ll probably share some links and stuff as their project enters the Kickstarter phase, so brace for the shilling. I gotta do what I do for that combining-robot fix.

All in all, I didn’t really test Irrgarten much after the first test run brought up a couple serious flaws and playing by myself in the room afterward I realized that turn order needs to be more of a thing since ‘do everything then tally the end result’ seemed to be harder to keep track of. I kind of instinctively want to remove a character who’s lost all their hit points even though they’re supposed to ‘exist’ til the end of the round. I’m thinking next revision I’m going to see about combining item cards and tokens into one entity so there’s less chits needed, and maybe it’s time to cave and incorporate dice since even though it’s technically more ‘pieces’ to the set, six sided dice aren’t especially rare or anything.

Oh no, through a wacky misunderstanding, now TSA-kun thinks I have a crush on him! Ach, uguu~
Oh no, through a wacky misunderstanding, now TSA-kun thinks I have a crush on him! Ach, uguu~
Oh, funny story to wrap this all up with. I got picked for a bag search on the way home, and sat off to the side looking at the x-ray trying to figure out what set it off. I had the charger to my older laptop, which is outdated and massive, my 3DS with charger,and the rest was basically t-shirts and other laundry save the uh, copy of Barbarossa I picked up.

“What’s this at the bottom anyway? Cards?”

Yyyyeah. So I was sitting off to the side of the TSA agent watching him run the sniffer all around the box of cards, then turned it over reading it rather intently. “It’s a gag gift,” I said.

“You’re ok, go ahead.”

So apparently, novelty playing card games are something to be careful about taking through airport security. Little protip for anyone else who decides to go on the road with a copy of Tanto Cuore or whatever stowed in their bag.

After class tonight, I’ll have some time to breathe and work on my own junk, so stay tuned the next few days, and if you’re not already, feel free to follow TheThreeTwo on Twitch or plain ThreeTwo on Picarto for my gaming/drawing streams.

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