Guilty Gear
Isuka
I enjoyed the
hell out of Guilty Gear XX, and Isuka is largely the same deal. Check
out the XX article if you want the nitpicky details of the basic system
and all.
First, I want
to say this is as close to a 'news' piece as I've done thus far, having
pretty much specialized in digging up games rightfully lost to time
and memory. I'm actually writing this before the game came out without
the aid or hindrance of time travel! (Muchas gracias to my friend for
getting a copy of the review disc.)
I'm not sure
if Isuka is following the timeline, exactly- there are a couple new
faces but no story mode to flesh them out. A.B.A. is a bandaged experimental
shut-in who lugs around an oversized enchanted key/axe, and the final
boss is... just weird. And cheap, but anyone who faced I-No's Megalomania
in XX (or really, any final boss in any fighting game ever) could guess
that. Also added to the mix is an even weirder new Robo-Ky who you can
customize by 'buying' new moves. Robo-Ky II has an awesome intro, though-
he appears as three Getter-style mini planes that drops from the top
of the screen and combine as he delivers a lengthy introduction at high
speed.
But the new
characters aren't the biggest change. Not in the least. You have to
be wondering- just HOW does that four player system hold up?
It's kind of
aggravating.
To accomodate
four players at once, some tweaks were made to the basic system... for
one, the trademark Instant Kills are banished to the land of wind and
ghosts. Honestly, I don't miss them all that much since they were a
pain to set up and missing with one cost you your Tension gauge for
the rest of the match. But that might be a downer to some of you out
there, I guess. Plus it kind of spoils my fantasy of using Axl to trap
and kill everyone at once. It forces you into an even more frantic and
chaotic match than ever. Second, since the stage IS only so wide, a
second plane (like Fatal Fury) has been introduced. You're in no way
limited to spend the whole match in one line or the other or go two
on two, though having all four of them crammed on one plane pretty much
guarantees you're going to whack your teammate by accident, assuming
you are playing on a team.
With so many
potential targets hopping around, they decided to add what may be the
worst part of Guilty Gear Isuka: The "Turn" button. You no
longer face your opponent automatically when they jump over you. So
you have to keep hitting R1 to face them. That doesn't sound so bad
at first, until you face someone like Faust or Slayer who likes to teleport
like crazy then smack you upside the head. The evil turn button also
is used for line changes, though the timing on the shift seems a little
touchy.
The turn button
also manages to make a pain of itself in the other new mode, the Final
Fightlike GG Boost. In this mode, you run through a series of stages
beating up clone thugs, with extra little guidelines for fun ("DEFEAT
CERTAIN OF ENEMY WITHIN 60 SECONDS" [Yeah, the translation still
needs some work.]) It's pretty fun using your signature moves to kick
the crap out of six guys at once, but once you get so far it's pretty
much the same thing over and over- and each stage ends with a rage enducing
Robo-Ky II battle where the timer ticks down and his health ticks back
up. How does the turn button mess that up? Because in this mode when
you're pressing a direction and R1, you dash that way instead of turn.
There were way too many times when I found myself rocketing into a crowd
of razor-nailed beauticians and Tekken clones when I meant to simply
turn around and deal out Tension-fueled pain. Speaking of which, having
May and Sol pound the enemy with Tyrant Raves and Mr. Whales makes for
excellent crowd control.
Unfortunately,
I gotta say that Isuka has enough quirks and flaws that I'd probably
reccomend most people try to find XX first, or stick with it if they
got it. Isuka's a good companion to it, but doesn't have all that much
to offer someone new to the series or a casual fighter. ("Arcade"
mode in this is actually "Survival" from XX with a different
end boss.) Still, nice effort. Maybe with some fine tuning they can
revamp the 4-player system by the time GG XXX comes out.
-MANNA