Rockman OAV 3- Future
To recap, I've downloaded and watched
the first two installments of Capcom's direct-to-video Mega Man anime.
We've covered time travel, Wily being a ninja, Mega Man befriending
a young Japanese boy in the real world, and way more Japanese customs
and tourist spots than an action cartoon ought to. I figured the last
of the three would offer a chance at redemption and possibly be interesting.
After all, they restarted the plot from scratch twice in two episodes.
Ah, how naive of me.
As before, I had my hopes up as Rockman
(they jumped back to calling him that again for some reason) went through
the usual opening montage of sweet robot-slaughtering action. This is
cut tragically short when Roll appears wearing some of the dorkiest
battle armor I've ever seen.
That doesn't strike me as much of a compliment.
Then Blues appears wanting
to duel with Rock as the siblings banter about whether the next stage
is hard or easy. Blues says it's easy since he's the boss. But then,
an annoyingly familiar voice leaks in through the TV screen. It's Yuuta.
And he sucks. Sucks Rock and Roll into the real world, I mean. Immediately
we get another dose of culture as they drag the robots to a festival
where they learn about yukatas and the joy of sweating under an omikoshi
(heavy portable shrine thingy.)
Meanwhile, Dr. Wily sneaks
out of his stage and attempts to get out into the real world again,
but Blues stops him. After trying out a futile little sob story, Wily
resorts to the more traditional method of having his hovercraft (The
"Skullker") shoot him in the back. Not only is he escaping,
but with a ship capable of time travel. Again. This can only go good
places, can't it?
Through a series of
jumps in story I don't particularly feel like charting (anger and confusion)
Rock and Roll get Light's time machine again (I guess it wasn't
destroyed the first time around?) They jump a year forward in time to
see what Wily's plotting this time, or more precisely see the aftermath
of it. Yuuta's room is nowhere to be seen, nor is Yuuta's block, or
indeed much of Yuuta's city. Deciding that was too much of a jump, they
decide to go back to the present and jump forward one month. Dr Wily
is now using a typhoon robot to try and blow Japan away literally. Evidently
it can only do so once a month, as having failed to foil it the first
time, they jump ahead another month to try again. Dr. Light comes up
with a sort of turbofan based off the fan Yuuta's friends were waving
while he and Rockman were sitting on their hands enjoying more Japanese
pastimes like RUNNING. As Rock prepares to blow it away, Roll decides
to help. And much like her definition of looking cool, her idea of helping
is to fly directly into the counter-tornado Rock makes and smash the
time machine. Go Roll.
As Wily seems prone to doing
in this show, his biggest attack comes on the day of Shichigosan (7-5-3,
where they celebrate kids of those ages since they're supposed to be
lucky numbers.) Roll is indulging herself in the joys of both wearing
a kimono and having an age. Rock heads out to kick robot ass and take
serial numbers, armed with the awesome power of a fan. He does
it pretty handily, and makes his way into the Wily fortress where the
mad Doc waits in what may be the first remotely threatening robot he's
ever made. Its Typhoon Buster knocks Rock to the very edge of a cliff.
Just as he's about to get knocked over, Blues shows up with the fan
to save the day by combing its power with the Rockbuster. Wily ends
up being dangled off the edge of his little floating island with Mega
Man promising him a unique sort of punishment. Which sadly isn't just
Another month passes, which
means another damn holiday. A familiar one this time, as Roll, Yuuta
and Akane wait on the balcony wondering what happened to Rockman on
Christmas Eve. It's then that the last straw drops and we see Wily and
Rockman on a pair of robot flying sleighs, dropping little presents
on parachutes onto the city. The following dialogue occurs.
To which Rockman responds:
"Good idea! Everyone would welcome such a happy robot." Now,
I'm not the authority on dealing with mad scientists, but I don't think
you'd want to encourage a man who'd try to take over a country with
a robot themed after its traditional warrior figure within ten minutes
of arriving there.
So ends Capcom's foray into
animation and tourism. I left out the many scenes this particular episode
had of more Japanese customs as they'd probably be a given. I still
get the impression these episodes were out of order, but I guess having
two origin stories in a three-part series tends to do that. 3 seems
to follow 1, since the Time Machine's there. Which puts 2 off by itself
entirely. Not to mention the entirety of the second episode used the
English names for all the characters. All in all, I've somehow got newfound
appreciation for the American TV show. For all the Superfriends style
plotting of Dr. Wily and the generic buff hero look everyone sported,
at least the show actually revolved around Mega Man and his enemies
instead of being a thinly-veiled travelogue with action sequences.
I'll miss Dr. Wily's leering
at seven year old girls, though.